jenny

The Strange Tale of Panorama Island

The Strange Tale of Panorama Island

It’s not often that I get to review manga, and when I do it’s almost certainly not based on a story nearly ninety years old. But when I saw the beautiful coloured covers for The Strange Tale of Panorama Island, showcasing rich flowers, beautiful women and exotic birds all lovingly represented in an art deco style with gold lettering, I couldn’t help but look inside.

panoramaisland5

Suehiro Maruo isn’t an artist I have encountered before, and with good reason – only two of his previous works have been released in English, both of which come under the style of “ero guro”, or erotic grotesque. In comparison with his other work, it’s pretty apparent that Panorama Island is a toned-down version of his usual themes, but contains them nonetheless – the kind of gory, intestinal horror you can see in Akira, furtive sexuality, and the threat of eyes constantly observing. By the standards of 1926 Japan, this novella from Edogawa Rampo (a pen name homage to Edgar Allen Poe) would have been explicit, gory and modern, although now it seems positively tame in comparison with other works Maruo has illustrated, which include a contemporary version of the Muzan-e, arguably the very first popular example of ero guro.

The story follows Hitomi, a failing writer struggling with malaise. In 1926, the Taisho Emperor dies and as the mass media culture begins to permeate Japan, Hitomi fears being left behind. All he wants to write are fantastical stories, but his publisher is more concerned with the realities of contemporary Japanese life, knowing these themes will sell better. He then hears of the death of an old friend of his, the son of a wealthy industrialist for whom he is the splitting image, and a plan begins to form.

panoramaisland3

Immersing himself in horror fantasy, he digs up the rotting corpse of his old friend, removing his wedding ring – along with the finger – and his false tooth, ripping out his own tooth as part of the masquerade. As he assumes the life of the wealthy Komoda, he realises that his biggest obstacle will be convincing his friend’s beautiful wife Chiyoko of his seemingly miraculous return from the dead. Knowing that she will know her husband’s body better than anyone else, he fears becoming intimate with her – only leading to more suspicion on her part. His evident lust for young women makes this act even harder to sustain.

Using the wealth of the man whose life he has stolen, he begins to build the dreamworld he always wanted as an impoverished writer on a nearby island, claiming at first to turn it into an amusement park. But it becomes apparent before long that this island is not for others – and especially not children – to visit. He essentially builds himself a hedonistic paradise filled with exotic flowers, naked nymphettes and optical illusions. The island resort is based on and named after the late nineteenth century panoramas, indoor buildings which used painted canvases and clever positioning of objects and actors to create the illusion of a much larger landscape. They were used as an escape from the ever-growing population of Japan, and it’s clear that Hitomi needs this fantasy world to live in.

panoramaisland1

An ongoing visual theme in the artwork is of eyes watching. In the first instances of seeing Hitomi, he almost always has one eye hidden behind the lense of his glasses; Chiyoko’s bedroom is filled with decorative masks and dolls, with eyes that seem to stare all the time, perhaps representing the scrutiny she would feel as a wife to this rich man. When Hitomi takes her to the semi-completed island, she becomes horrified by the eyes that appear everywhere, in the feathers of a peacocks tail or in the glimmering specs of the exotic fish they see while walking through an underwater tunnel. In this panorama, Chiyoko is part of the landscape, a beautiful figure to be observed in the same way that the circus performers and naked frolicking women, just part of the scenery.  The scale of the island only serves to enforce her suspicions that this man isn’t her husband but her imposter – but in the way of a classic horror her revelation comes too late to save her, and he makes her the eternal Queen of Panorama Island.

panoramaisland4

The artwork is something really quite special, at times an ero guro horror masterpiece and at others an art deco work complete with scrolling patterns and perfect, curvaceous women. The cultural influences for the island come from many places; sometimes he is watching Salome as she bears a copy his head aloft, and at others he seems like the sultan of his own kingdom, complete with turban. The intricacy of the background work is astounding, and while it’s difficult to imagine the optical illusions in real life they are awe-inspiring to see even on this scale.

It’s difficult to judge the writing, as it is the translation of a dead writers work, but as with most manga and comics the words are often secondary to the illustrations. What occurred to me more about the piece however were its references to other art, including Poe’s literature, Shakespearean images of Ophelia floating as the most beautiful corpse in all the world, and Arnold Böcklin’s famous painting of the Isle of the Dead.

the-isle-of-the-dead-1886

Arnold Böcklin’s Isle of the Dead

Some critics have taken issue with the deus ex machina style of the story, but I felt that it worked perfectly with the idea of dreamscapes as intangible, only worth something because they are so temporary in nature. When his plan is exposed he is able to let go of the fantasy with ease, even though – or perhaps especially because – this fantasy has become his life. This serves to show that dreams are only worth something as long as they remain just that, and that the human condition is to become complacent even when faced with our desires come true.

panoramaisland6

Hitomi’s reproduction

The Strange Tale of Panorama Island is most definitely an adult book; while the eroticism is tastefully done in the first few sections, it becomes more graphic and explicit as the manga goes on. Themes of grave robbing and necrophilia, as well as images of deformities and “circus freaks” make this artwork at times repulsive and at other times emblematic of 1920s aesthetic perfection. The book is a conventional graphic novel size in hardback, with a cover worthy of a position on your living room table – just make sure no kids get their hands on it!

Posted by jenny in Comics, 0 comments
Serenity: Leaves on the Wind #1-3

Serenity: Leaves on the Wind #1-3

Fans of the famously cancelled series Firefly have reason to rejoice, as it’s back with a vengeance in comic book form.

If you’re unfamiliar with Firefly and Serenity then honestly, where have you been? When the series aired on Fox in 2002, sci-fi geeks found a new show to get passionate about, but as so frequently happens the network wasn’t nearly as interested. Its first airing had its time slot changed numerous times with the episodes not even shown in the right order, so it’s unsurprising that on-paper ratings made it look unpopular. Before all thirteen of the season’s episodes were released it was cancelled.

 

serenity group

 

After a huge petition including letters, adverts and conventions, Firefly was released on DVD and a few years later the film Serenity was made in an attempt to give the show’s fans a sense of closure. Today, both DVDs are a permanent fixture on the International Space Station, and despite nearly ten years without any chance of a film revival, the fandom is still going strong.

 

There have been other additions to the franchise, most notably in the comic book world where just recently the story has been added to again. Zack Whedon, brother of Joss and Jed, has taken control of the first canon Firefly story in some years, using the tried and tested technique that was used in the continuation of Buffy The Vampire Slayer through comic books, and the book is being illustrated by Georges Jeanty who became well known for working on the aforementioned Buffy comics. Joss Whedon has kindly offered his name as executive producer, although by all accounts he has mostly trusted his brother with running the show.

 

The comic begins eight months after the end of Serenity, and does an excellent job of skipping over what could be quite a lot of action in between. At the end of the film Wash was killed, Mal exposed The Alliance’s evil scheme, and River began to work out who she was, but as we all know a good story exists outside of the physical media, in the hearts of its fans. The intense fanbase of the show is a double-edged sword for the comic, as it comes with not just love but expectations, and a knowledge of the show which means if Whedon or Jeanty get even the slightest thing wrong, there will be some serious backlash.

 

Luckily, Serenity: Leaves On The Wind hasn’t failed to impress. The name is, of course, a tribute to Wash’s dying words in the movie but they end up meaning much more as the crew are now flying without aim, just trying not to get caught. Eight months after their world-shattering announcement, Jayne has left the crew of Serenity, a widowed Zoe is pregnant and Inara is finally in a relationship with Mal after being blacklisted by the Companion’s Guild. River has picked up the co-pilot’s controls and loves the ship as completely as Wash ever did. It feels seamless, like we haven’t left the show at all – nothing about the characters’ actions, words, circumstances and feelings has been altered, and it’s exquisite. By the third issue however, we start to see that constant peril is beginning to have an effect on the crew, especially the once innocent Kaylee.

 

Kaylee may have found her dark side.

Kaylee may have found her dark side.

 

After illustrating for the Buffy series, I’m impressed that Georges Jeanty went for another comic book based on a TV show, which comes with great expectations for how the characters appear. It isn’t always spot on and at a few moments in the first three issues I wasn’t sure who a character was meant to be, but the giveaways are the facial expressions, which are surprisingly close to the actors’. If you look at Jeanty’s influences – Mobius, Geof Darrow, Walt Simonson – you can see that he is inclined toward a folksy style of art which works beautifully with the rustic space-opera of Firefly. If anything, the ship itself was probably more difficult to render as it is a character in its own right with a very distinctive style.

 

Like any large governmental organisation, The Alliance aren’t about to just give up because they’ve been exposed, and as River comes to believe that there may be more like her the story continues in a believable way. But rather than just extending the chase, Zack Whedon has introduced a new character to the team: Bea, the idealist current leader of “the New Resistance” who views Mal as nothing short of a hero, should provide a much needed dose of youth, optimism and political passion. While we’ll almost certainly see these traits beaten out of her – the ‘Verse is not a kind place – she may be just what the team needs.

 

Did I mention Jubal Early's back?

Did I mention Jubal Early’s back?

 

Beginning in January, three issues of Leaves on the Wind have been released so far and are everything a Firefly fan might want from the series; namely a continuation of the story. While other Firefly comic book series have aimed to provide back stories, Leaves on the Wind looks to the complex future of Serenity’s crew in a world where they aren’t just outlaws, but both revolutionary heroes and wanted terrorists at one time. For fans of Firefly, reading this comic series is a necessity.

Originally posted on the Travelling Man blog where I and others write reviews!

Posted by jenny in Comics, 0 comments
My Dish With Catherine D’Lish

My Dish With Catherine D’Lish

catherine-lish-catherine-lish-img
We were lucky enough to catch some time with Catherine D’Lish, the “striptease virtuoso”, to talk about costume making and designing, her favourite materials and her and Dita Von Teese’s newest show, “Strip Strip Hooray”. Ms D’Lish has won a plethora of awards including Miss Erotic World and Showgirl of the Year, and features in the Burlesque Hall of Fame, as well as being a burlesque costume designer and the creative designer behind the infamous giant champagne bubble bath routine.
Originally posted on Cut Out + Keep’s Snippets, reposted here with thanks to Cat and Tom.
You’ve made costumes for Dita von Teese and Christina Aguilera as well as yourself. Is there much of a collaborative process?
I generally work best when left to my own devices. Most of my custom pieces for people are based on a collection of very vague adjectives, like “pink” or “fluffy”. For Christina, she wanted a red crystal ringmaster’s look built upon a corset, and I took it from there. Dita and I are best friends and we can yak for hours about costumes and that sort of thing… we share a love for extravagance that is part of the bond between us. I have a huge appreciation for the trust Dita has in me, she’ll set me free to build something that she will enjoy wearing.
Is there anyone you would particularly like to create a costume for?
Ha- that’s easy! Definitely me.
How do you find inspiration for new costume ideas?
I find motivation for new pieces in the elements that I choose to build them with. I like the excitement that comes with finding a fabric, feather or crystal type that appeals to me. Once I start to see and gather the components that turn me on, it’s very easy to start making something with them.
How important are props to a good burlesque show?
I’ve seen great shows with props, and equally great performances without props. I believe that an entertaining act has more to do with what the performer does on stage than the presence of props or accessories.
You’ve said that every costume you make has to top the last – is that getting harder and harder?
I don’t think so… I always enjoy a costume challenge, and I learn more and more as I go along, so hopefully (fingers crossed!) my work will continue to improve.
What was the first piece of costume that you made for a show?
I first started making costumes when I began stripping at a strip club. I don’t remember what the first one was, there were so many! Not all great, and god willing, nobody will ever see them again.
Were you brought up sewing and crafting or is it something you taught yourself as you grew up?
Sewing and crafting were something that I taught myself while I was growing up in the strip club. I just bought some scissors, a machine, and started going at it.
You’ve mentioned before that you work mainly from home. Is that still true?
Absolutely still true. I can’t imagine doing it any other way! I like to roll out of bed and into work, and when I’m done for the day, I want to roll right back into that bed. I like making every day “wear your pajamas to work day.”

What are some of your favourite materials to work with?
Hands down, Swarovski crystal gets me the most fired up. I could never tire of it. I also love working with feathers, and enjoy my relationship with Jason, the owner of Fabulous Feathers. He sources incredible products for me, and I appreciate that he will find and sell to me anything I ask for. He is my feather pusher, and I’m a feather junkie.
Is there a fashion designer you are a particular fan of?
There are many designers with work that I like very much- Dior, Mugler, Head, Galliano… I could go on and on, there’s no shortage of beauty in the fashion world, both past and present!
Do you have any shows coming up soon, that either you or your costumes are featured in?
“Strip Strip Hooray” is touring more this year, I perform in that show, and Dita wears three costumes I’ve done for her (Cowgirl, Powder Puff and Opium Den). Also I’m touring Europe this Spring and Autumn/Winter. More scattered shows in the US in between, hoping to get a couple new costumes for myself completed this year… lots to do… lots to do…
Posted by jenny in Crafting, Miscellaneous, 0 comments
Emilie Autumn in Snippets

Emilie Autumn in Snippets

This article was originally posted in Issue 31 of Snippets – reposted here with thanks to Cat and Tom of Cut Out + Keep!

A native of Malibu, California, Emilie is a singer-songwriter, poet and violin prodigy. Her music incorporates hugely contrasting elements like classical music, glam rock, cabaret and electronica and she frequently uses burlesque, steam punk and Victorian themes in her music and stage shows. We were really pleased that she could spend some time talking to us in the run up to her American tour with The Birthday Massacre.  Her first studio album, Enchant, was released in 2003 to great success. Emilie’s style then was very different to how it is now – she describes it herself as “having become more detailed, more intricate, fewer primary colours, more muted but more variety” and is proud of her evolution of style, which is an important part of finding yourself. On stage Emilie produces fantastic costumes and sets but even in her private life she is a compulsive crafter who nearly always makes her own clothes; “if I purchase something, it’s specifically so that I can screenprint some design on it, or something I think might be fun to shred.”

“I’ve still found the best revenge to be a good song”

Over the last ten years she has developed a devout and committed fanbase nicknamed The Plague Rats, who have been there for her through thick and thin; occasionally these fans are promoted to the prestigious role of Bloody Crumpet, a title for the female dancers and performers that provide her live back-up. What is a Bloody Crumpet, you might ask, and how does one become one? “They are usually the ones sitting alone in the corner of the café with a nervous tic and a noticeable problem fitting into the ordinary world,” Emilie jibes. “Like attracts like.” Over the years she has had eleven Crumpets and her current line-up consists of Veronica Varlow who has been part of the act since 2007, and newcomer Amalthea aka Moth who joined the show in October of 2013 when Captain Maggot announced she would be taking a break to pursue her own music.

An important part of Emilie’s art lies in her mental health issues which have troubled her throughout her entire life, and it has been interesting to see the evolution of her music in this respect. In her early career she seemed much angrier and cited revenge as her motivation, but has now clarified that “the real message is about justice…the righting of wrongs…and, for the record, I’ve still found the best revenge to be a good song.” Emilie struggled with her problems for a long time before realising “I AM special and individual and unique, but I am NOT alone. No one is alone.” She now aims to be the person that reminds others of this fact, turning her negative experiences into something positive for everyone else.Another important aspect of her personal and emotional progress is her crafty nature. “I do believe that creativity is absolutely necessary to live a healthy, happy life, despite whatever you’re dealing with, mentally” she comments, reinforcing everything we believe about the positive effects of crafting. “You don’t have to write books and albums and design an entire stage show around it, but you’ve got to do something to use what is going on and transform it.” She is well known for making elaborate costumes for her stage shows, both for herself and her Bloody Crumpets who all have distinctive styles and characters – “I simply base every element around the character that the costume is supposed to represent…If the costume is good, you know what the character stands for before the wearer even moves or speaks.” This is most obvious in the case of Captain Maggot, one of her longest-serving Crumpets, whose pirate costume has represented the start of the show for years. When I asked for her favourite  creation she could only answer that it’s difficult because “all costumes represent characters that I am so deeply in love with” – from the original Pyrate Captain Vecona to resident cannibal Blessed Contessa, all her girls have had distinct personalities and skills.

Inspiration for her shows come from her own life as well as the work of literary geniuses like Oscar Wilde and William Shakespeare; “Oscar Wilde’s humor and wit has been a significant influence on me,  which I think has actually programmed my mind to deal with difficult situations, such as turning a psyche ward incarceration into a joyful career,” she noted. “It’s all about finding the joke. And there is almost always a joke.” She also has an interest in Daphne du Maurier, an English author and playwright who should be best known for writing The Birds (which the Hitchcock film was based on), a person whom Emilie admires as “she’s very dark and detailed and descriptive.” Quite possibly her darkest album, the title of the 2006 Opheliac was inspired by the Shakespearean character who was driven mad by controlling men and committed suicide, and contains the song Shalott, based on The Lady of Shalott by Lord Tennyson. She even hinted in our chat about at a future project in which she will create an audiobook series of Edgar Allan Poe’s entire works, which she is sure which infect her mind in a significant way.

“Oscar Wilde’s humor and wit has been a significant influence on me,  which I think has actually programmed my mind to deal with difficult situations, such as turning a psyche ward incarceration into a joyful career”

Although the Poe series is some way off, her fans will be pleased to hear that there is something much bigger in the works: an Asylum musical! The subject of her semi-autobiographical book The Asylum For Wayward Victorian Girls, which deals heavily with her time in an institution, has been expanded into her most recent album Fight Like A Girl and in 2014 Emilie aims to release a musical version of the story. She will be working with Darren Lynn Bousman, who directed her F.L.A.G video, and is now in the process of composing original pieces of music for the show and casting roles other than hers, and the Bloody Crumpets’ – the announcement at a gig in London about the musical was met with cheers from audiences and fans worldwide.In her alter-ego as The Admiral, Emilie is part of the Platonic Friends duo with the actor, dancer, singer and producer Marc Senter, known in the Friends context as SharC. Marc also starred in the Fight Like A Girl music video and in the short musical horror film The Devil’s Carnival with appearances from Emilie Autumn, Captain Maggot and The Blessed Contessa. “The beauty of it is that Marc is a well known indie actor with a lot of integrity, and I’ve got the same reputation in music, but Platonic Friends is all about selling out.” Sounds intriguing! “We also have breakdancing as an actual instrument.” Merchandise is expected to come before music, and apparently following @platonicfriendz on Twitter will provide you with educational Shark Facts from SharC on a daily basis, for those with an interest in undersea life.

What else is on the table for the Queen of Rats? “The Asylum Emporium is in testing stages for my new Signature Blend tea, which is a rich black tea flavoured with almonds, cocoa, and rose petals,” she dished. Currently the website stocks a blend of tea called Basil’s Brew, a Chinese Silver Needle tea with peony, peppermint and chrysanthemum flowers, but she hopes that her new blend will become a High Tea favourite. The “Laboratory” section of the Emporium which has remained blank for a year now is rumoured to be a return to selling perfume; she once released a perfume called Mistress which was co-created by Queen fLee, and released the song “O, Mistress Mine”  for free with the product, which came with rose petals.Whether she’s Emily-with-a-y, the Asylum inmate responsible for the Asylum letters, dressed as the Rat in grey rags or glammed up for her role as The Admiral, Emilie aims to inject creativity into everything that she does, and expresses herself through costume, expressive dance and performance. The last decade of her career has seen her progress from the fairy of Enchant, to the fury-filled Opheliac, and finally to a beautiful woman who is proud of herself, her mind and her body at last. “Every woman should experience this feeling. I’m becoming myself. That will never stop.”

Posted by jenny in Crafting, Music, 0 comments
Junji Ito’s Uzumaki

Junji Ito’s Uzumaki

Some horror stories stick with you for days; while reading you can’t tear your eyes away and later on images persist when you’re trying to get to sleep. When I was six or so, I remember being so terrified of the Goosebumps book The Haunted Mask that I put it on the floor of my room with a plastic table turned upside down on it. When I read Lunar Park by Bret Easton Ellis as a teenager, I reached a terrifying point and knew I had to keep reading or I wouldn’t be able to sleep. I ended up finishing it at 5am without experiencing a moment when I wasn’t afraid.

This book was the subject of many nightmares for me.

So when I took Uzumaki to read on the train, I was pleasantly surprised to find I couldn’t stop staring in horror at the pages. The most direct translation of the word “Uzumaki” is “Spiral”, although it refers more to a three-dimensional spiral, like a vortex or a whirlpool and just like the secret shape of the universe, Uzumaki draws the reader helplessly in. The deluxe edition was printed in 2013, and stands out on the Travelling Man shelves as a rather imposing beast – matte black on the front and back with faint images from the story while the two inch thick spine shows a wide-eyed and stitched together corpse.

20140222_172056

The horror manga, written and illustrated by Junji Ito, was first serialised in Shogakukan’s Big Comic Spirits in the late nineties, a magazine designed for young adult men. It was later published in Viz in England, re-released in 2007 and last year had its omnibus hardcover deluxe edition. Ito is most famous for his manga Tomie, about an immortal girl who drives the people around her into an obsession so fierce they end up killing her, but also wrote Gyo, the story of mechanical sea-life carcasses controlled by a “death stench”. Some popular themes in his work include body horror, breakdowns of society and the inability to escape one’s fate.

The horror builds up slowly and insidiously in the isolated coastal town of Kurôzu-cho. Most of the stories are focussed around a young girl Kirie and her boyfriend Shuichi, who goes to school in another town. When Shuichi’s father first becomes obsessed with the spiral, it’s destructive but it’s all in his mind. He begins seeing them everywhere, in many patterns, but it’s much more terrifying when his wife starts to notice spirals on her own body and on others; determined to eradicate the pattern which haunts her, she cuts the tips from her fingers, shaves her hair off, and eventually becomes her own undoing when the image of her dead husband as a millipede tells her about the spiral in her ear. The moment Shuichi sees the organ of Corti on a medical poster this feeling of intense dread descends and we know it’s only a matter of time. The ironic tragedy of it? That by damaging her inner-ears, she is trapped forever in the spiral of vertigo.

20140222_171915

Moments in this book go from genuinely tragic, to hilarious, to disgusting almost instantly. As the town begins to succumb to the spirals, so to do the residents, some of whom begin to transform into gigantic snails and lose their humanity – it’s a Kafka-inspired piece of body horror which is absolute perfection down to the way he draws the skeletal snail-humans’ faces. When the townspeople become trapped and begin to run out of food, they see the snails as a preferable alternative to outright cannibalism.


The spiral is impressively doled out throughout the story – it begins to appear more and more in the background, not just in spiraling clouds but in wood patterns, hair styles, umbilical cords, sirens and whirlwinds. The way the stories build up slowly gives it the same kind of feeling as MPD Psycho or the X-Files TV series, starting as monster-of-the-week style storyline which evolve into a huge story. It gives the reader a sense of inescapable horror; we keep falling deeper and deeper into the spiral, unable to look away and unable to change the end of the nightmare.

20140222_171703

The actual town of Kurôzu-cho is comparable to Buffy’s Sunnydale, where so much of the supernatural is able to happen before people will believe something mysterious is going on. Kirie and Shuichi are in the privileged position of knowing what’s going on before anyone else, but are still unable to escape in time because of the pull of their friends and family, so we watch them fight off the terror with knowledge for a while. Kirie and Shuchi’s relationship is one of those pure manga loves, like that seen among the young couples in Battle Royale; that kind of unquestionable love and commitment that keeps them together until the end.

I could go on for hours about the various horror elements – it’s a big manga, with a lot of dark stories packed in. It’s sometimes ridiculous, usually surreal and in terms of artistic style it’s like a combination between Akira, Pet Shop of Horrors and an M.C. Escher piece, with a really astounding amount of detail and texture. The first few pages of most chapters are coloured in a simplistic watercolour style of paint which is incongruous with the charcoal blacks of the rest of the book; it’s kind of pleasantly jarring, if such a thing exists, and the girls have this wonderful Mark Ryden doe-eyed appearance.

20140222_172155

I would recommend Uzumaki to lovers of body-horror, chilling manga, Lovecraftian and Kaska-esque stories, and a slow-burning apocalypse. If you haven’t explored much manga this is a great place to start, but otherwise there is a very decent film version – albeit with a much shorter storyline and drastically different ending.

Pleasant dreams!

Posted by jenny in Comics, 0 comments
Adventure Time: Pixel Princesses

Adventure Time: Pixel Princesses

Danielle Corsetto and Zack Sterling reunite under the Adventure Time franchise to bring us back into the world of Oo in a new cyber-fantasy tale. In the same large manga sized format as its predecessor Playing With Fire, Pixel Princesses follow some of the best and most under-appreciated Princess of Oo as they kick some ass and learn about friendship.

Lumpy Space Princess is running through the woods, panting away – she’s late for something. Stumbling across an abandoned barbershop, she bursts in to a surprise party, but not the one she wanted. The hot wings are absent, there isn’t a big showing of Royalty and worst of all Breakfast Princess just has to criticise the fact that LSP threw herself a “surprise” birthday party. The Princesses in attendance are Muscle Princess, the older of the Breakfast Princesses who happened to draw the short straw, Embryo Princess – at the Tarot cards suggestion – Skeleton Princess, and of course LSP’s bestie, Turtle Princess. Turns out Bubblegum has her hands full with changing the molecular structure of the universe.

All that Lumpy Space Princess wanted was to have some fun Princess time, but instead begins to question why she would want to be a Princess anyway. One of the greatest visual jokes of LSP is in her disgustingly deep Princess Gem – in a panel here it slowly “shhlpp”s out of her forehead while the others look on in horror. Meanwhile outside our favourite androgynous robot BMO is sad that he wasn’t invited to the surprise party, and upon seeing the star Gem as it flies out of the window makes a wish: “Whatever it takes to be a princess, I wish I had it inside of me.”

20140121_153754

The problem with making wishes in the Land of Oo, is that you never know where a mischievous wizard may be lurking, and unfortunately for the girls Magic Man is listening. In a flash, the Princesses are transported into a cyber world where they fall under attack.

The choice of Princesses is fantastic. Although LSP is a fairly common character, she’s complex like the Ice King; you have to feel a certain amount of pity for her despite her annoying tendencies. She is homeless after all! And while Turtle Princess has never captured my emotions, LSP needs a friend. Embryo Princess has haunted my dreams for some time now, and never said a word in the TV series – in fact they hardly refer to her at all, while Breakfast Princess has made very few appearances. And as for Skeleton Princess, I’m not sure she’s ever been named in the series; Finn once greets her with a vague “Hey…you”, but luckily Danielle Corsetto was a fan so she is finally getting some attention.

The rest of the graphic novel is set like an old arcade-style video game. Corsetto was inspired by the recent film Wreck-It Ralph and experiences as a child playing on her Nintendo, and Sterling includes some of the ridiculous elements from traditional girlie manga for fantastic comedic effect. The Princesses must go through different simulated levels in BMO with his aim being to find out what it takes to be a Princess, although he seems to have lost the user manual and isn’t in any mood to help after being shouted at by the Breakfast Princess.
In the classic tradition of these capers where misfits are thrown together against their will, each of the girls has something unique to bring to the table. They each learn what it means to be not just a Princess, but also a good friend. It also gets rather existential at points – when the Princesses complete a level they are reward with the sign “Congratulations! You’ve saved the princess” and an image of themselves in pixel form. These sections are particularly great to get more of a feel of some of the lesser-known Princesses – for example, Embryo Princess not only outsmarts but manages to guilt-trip the cheat code out of a frog who was deliberately misleading her, and in the process defends Lumpy Space Princess. When she sees the pixelated Embryo Princess blowing a raspberry at her, she calmly meditates “Oh, that was deep”.

In the following round the girls find a fruit tree surrounded by cute fluffy animals, who will turn into monsters and attack unless someone is eating the fruit. While LSP eats, Muscle Princess the obvious warrior takes up a sword to the bunnies, but just can’t bring herself to destroy such adorable creatures. Luckily Skeleton Princess steps in; as she says, “I’m literally dead inside”. She slaughters every last fuzzy animal brutally while the other Princesses look on in horror (don’t worry, it isn’t shown!) and when confronted with her pixel doppelgänger simply shrugs and walks away.

Every now and then BMO appears as a “helping hand” for the Princesses, most notably in Turtle Princesses’ Star Fox-inspired level where he acts as her co-pilot Danger Mommy. Wearing a wig and sunglasses he shouts encouragement in the form of “Go to you room!”, “Pick up your toys!” and “Eat your potatoes”. Upon winning, he dubs her “mommy’s favourite” and promises her dessert. Star Fox isn’t the only video game homage however, as one of the levels includes plants falling from the sky and enemies which shrink the players (à la Mario), and the last level is inspired by Tetris.

20140121_161410

In case you were wondering, Breakfast Princess’s power was to make pancakes with Canadian maple syrup. Where does she get it from? “You don’t wanna know.”

LSP eventually learns to stand up for herself and use her own unique talent – puzzle solving – to save her other Princesses, but not before giving Breakfast Princess a good talking to for always putting her down. Go LSP! She doesn’t just save herself however, as next to her pixel copy is a tiny BMO. He ejects them from his game and they make him a Princess crown from what appears to be nachos and doilies, held together with cheese. He’s so happy he wishes he could wet himself.

The comic is more chaotic than the emotional Playing With Fire, and quite similar in arcade tropes to the new Adventure Time video game Explore The Dungeon Because I DON’T KNOW. The Princesses are dropped into these levels which can begin immediately and without any indication of how to play the game or what their end goal is for some time. It’s manic but it has a kind of order to it. BMO works as an excellent framing device, as BMO’s gender has never been defined making the wish to be a Princess all the more fun; one of the best things about Adventure Time is the show’s ability to stay above gender stereotyping, and BMO simply shouldn’t need one.

While the next of this series of Adventure Time manga-sized comics is not going to be written by Danielle Corsetto, an equally competent writer in the form of Kate Leth will be running the show. She’s worked before on the Adventure Time comic spin-offs Marceline and the Scream Queens and Fiona and Cake, as well as contributing to Locke & Key and Womanthology. Basically, when you’ve finished Danielle Corsetto’s Girls With Slingshots, please go ahead and check out Kate or Die.

 

For more excellent comic reviews, head to travellingman.wordpress.com

Posted by jenny in Comics, 0 comments
Words With Sean Gordon Murphy

Words With Sean Gordon Murphy

I was lucky enough to steal some time with the much sought-after creator of Punk Rock Jesus Sean Murphy at the 2013 Thought Bubble convention – anyone attending will have seen how long and constant his queue was! We talked about his art inspirations, the messages behind Punk Rock Jesus and the benefits of creator-owned work.

PRJprint color by seangordonmurphy

JM: How would you describe your style of art, the themes that have influenced the way you work?

SGM: I’ve pretty much taken what I like about manga and about European illustration artists and mixed them together. I think when Americans see my stuff they think “Oh, where did this come from?” Really I’m just delivering my favourite styles that I’ve seen, in South America, Japan and Europe.

JM: What were your influences for Punk Rock Jesus? I’ve read that you were inspired by the 2008 elections, and the worry about Sarah Palin getting into office.

SGM: Yeah, that’s pretty scary! And how it looks to the outside world, I can’t imagine. Gun control…she’s really scary. A lot of comics don’t really tread on that ground, and I think it’s a shame that they don’t push the boundaries more. The superhero stuff is great, you know it holds up 80% of our industry, but that’s not the stuff that I always wanted to draw, so I thought that Punk Rock would be a way to address some of the political issues, but also be a good excuse to do a sci-fi story with some action. I think the trick was to give people enough medicine with enough entertainment as well.

JM: Most writers will agree that it’s preferable to create their own work rather than work on existing superheroes, but do you prefer working with someone like on Punk Rock Jesus or collaboratively with someone like Scott Snyder on The Wake?

SGM:I like to do both. Doing Punk Rock was great, but it was very exhausting because I had to do everything myself. It’s nice to switch off, just get a script and not have to think about where the story’s going and just be in charge of art duties. So I imagine I’ll be going back and forth through my career.

JM: Is there a classic figure you’d like to put your own spin on though?

SGM: I like doing my own stuff, the way Image is going right now and the way Kickstarter’s working…there isn’t money if I did Batman or Punisher or something cause Marvel can’t pay what Fiona Staples makes working on Saga for example, or what East and West is making. It would be nice to step in and do Punisher or Wolverine or something one day. I’m not sure; I’m sure there will be excuses to do that in the future, but right now probably not.

JM: There was talk a while ago of a movie of your comic Off Road, do you think that’s something that might still happen?

SGM: I don’t know, I don’t think so. I heard that Mandalay were looking at it. But sometimes movie companies look at books and they don’t tell you if they’ve passed on it, you just never hear about it, so it is what it is.

JM: There were also rumours about you doing a sequel to Outer Orbit, something a bit more silly.

SGM: No, I wouldn’t do a sequel. That was one of the books that was fun to do, me and my partner at the time had a great time – Zach Howard – but I don’t think it’s in the future any more. It was a fun little space romp but nobody really needs it, I get very few copies to sign and I don’t hear about it very much. Zach seemed to think that people were very interested in it but I never really got that impression.

JM: You’ve done some work for Nike and Land Rover – are those jobs you took just for the money, or because you really wanted to do it?

SGM: Oh, the money.

JM: So you wouldn’t want to do it again?

SGM: I would. I mean, I didn’t go after those jobs, they just rang me up and said “would you like to do it?” and I said sure, it paid the bills. I’m sure I was pretty desperate for money at the time, but…the Land Rover one was fairly hassle free, the Nike one as well. Not all those jobs are like that, sometimes there’s a lot of overbearing people that you have to please. I had to do a job for Activision once, it was a nightmare. If I ever do video game stuff again, I want to make sure that I won’t have that kind of interference. I actually got offered to design characters for Assassin’s Creed III, and it was one of those jobs that I was so disappointed I couldn’t take it, because I was doing Punk Rock Jesus and had made other commitments. Still, whenever I see a poster or advertisement for Assassin’s Creed I’m like “aagh!”, like you’ve fallen on your keys, like I wish I could have done that!

JM: If you could do anything, what would you do?

SGM: There’s a point where I’d like to step out of comics and develop an indie game, I don’t know how. If I had proper capital, if I can Kickstart it, bring my name to the project and get it moving and do like a 16 bit retro style game you could download, I think I’d do that.

JM: You’re a little over half way through The Wake now in terms of release. Are you happy with how that’s going? Do you have plans for any other projects coming up?

SGM: Yeah I’m thrilled, I’ve never been on a book that has killer sales like this. I’ve had stuff that’s sold okay, and stuff that’s got reviewed well, but never really brought in the dollars. I’ve just finished twelve pages of Batman with Scott, which will be out on the 27th January, and I should be finished with The Wake in nearly April. After that I might think about going to Image for some creator-own work, maybe work with Mark Millar or something like that.

Check out my review of Punk Rock Jesus, and Alasdair’s review of The Wake, and of course Sean Gordon Murphy’s website.

For more comic book reviews go straight to travellingman.wordpress.com

As an added bonus, here’s a picture of my cat sleeping on Sean Gordon Murphy and Scott Snyder’s The Wake. Aaw.

20130903_131513

Posted by jenny in Comics, 0 comments
A Thought Bubble Convention Review

A Thought Bubble Convention Review

Thought Bubble’s comic convention just keeps getting bigger and better every year. Not that I haven’t enjoyed every year I’ve been to the convention, which is four now, but this year’s convention was well-run, easy to navigate and seemed to grow and adapt to the needs of its visitors.

On the Saturday, I was lucky enough to get a few signatures from some of my favourite artists and writers. First of all, Cameron Stewart signed my copy of Sin Titulo (which I reviewed a while ago for Travelling Man) which was lovely; then a half hour queue lead me to Matt Fraction who signed my Hawkeye graphic novel (review) and first issue of Sex Criminals (just you wait until my review of this!). When I told Matt that I thought Sex Criminals was important, and would go down in history he sniggered at “go down”. Wonderful. I also had The Wake issue 1 signed by Sean Gordon Murphy who was kind enough to talk to me for a while on the Sunday: that interview will be up soon.

Then came the panels. First up was Image Comic’s Independence in the UK panel, which actually only had one third British panelists, but ah well. I always like the independence talk, it’s exciting to hear creators talking about being given the freedom to do their own work, which invariably ends up criticising Marvel and DC’s attitude toward the artists and writers. This made it much more strange when the next panel came out – the Marvel talk, which was obviously designed to big up the publishing house. It was absolutely hilarious though – the constant abuse of Jamie McKelvie from Kieron Gillen, David Aja finding it near impossible not to swear, and the dynamic married duo of Matt Fraction and Kelly Sue Deconnick. If comic conventions had Kings and Queens like proms, it would definitely have been them this year.

For Sunday, I kicked off the convention with the Diversity in Comics panel which was incredibly inspiring. One of my favourite speakers was Howard Hardiman, a self-proclaimed “queer cripple” with a fantastic sense of humour; after the panel I went to find his table, had a really interesting conversation with him about gender in Greek and Roman times and he signed a copy of The Lengths for me. I read the book on the train home and absolutely loved it; really brutal but touching. A review may come. I also really enjoyed hearing from Fiona Stephenson who has a very unique perspective, being a feminist comic veteran who now deals in stereotypical aesthetics of female beauty. Everyone else was fantastic too, of course.

The biggest change for me going into the weekend was the conversion of Women in Comics to Diversity in Comics. Traditionally, Women in Comics was my highlight of the weekend – a group of intelligent and inspirational women discussing one of my favourite topics – so I wasn’t sure how this change would go. But I have to say that it was a massive improvement. While I loved the old panel, after three visits it was beginning to feel like it maybe wasn’t making any forward progress; and to be perfectly honest, it’s become so much more even in terms of gender at cons. That’s why it was great to open the debate to other issues like sexuality, disabilities and race, because these are the areas which are truly still minorities in the mainstream comics fan world. When an issue is personal to you as feminism is to me, it’s easy to care about it but it’s important to care about other people who have problems you don’t know and don’t understand, and I walked out of the Diversity in Comics panel feeling hopeful for the future.

The other significant improvement that I appreciated was the streamlining of the buildings. The addition of the Allied London Hall meant that a proper exploration of the festival took two days, and it was nice to have an unfamiliar spot to wander around in. Although I didn’t go into Bub’s Lounge, I heard it was lovely and chilled out in there, and the temporary Cafe solved delicious pastries and coffee! Which was good because Tesco had run out of sandwiches by 2pm on the Saturday. And while the extra panel area was a little cold, it was nicer than having to go to the top floor of the casino (however lovely those rooms were) and helped the whole event feel much more seamless.

And finally, some of the best goodies I picked up over the weekend (on my severely limited budget).

  1. The Lengths. As I said, it’s a great book and meeting Howard was lovely
  2. Briar, a free comic being handed out from the same team as Porcelain: A Gothic Fairytale (my review here)
  3. A beautiful sterling silver clockwork earring with its own origin story in comic form!
  4. A lovely brown card A3 print, I believe the artist is Kate Mia White although I may be wrong. Incredibly intricate pen work.

And more…I’m sure! I haven’t made it through all of my finds from the weekend yet.

Posted by jenny in Comics, 0 comments
Asterios Polyp

Asterios Polyp

So, I realise I’m a little late to the game on this one. Asterios Polyp, written and illustrated by David Mazzucchelli was first released in 2009, and it’s a comic book that defies that very name. Paging through the book the first time, a realisation began to come over me: that I’m not well-equipped for reviewing a graphic novel quite so full of design, architecture and unfamiliar literature as this one, but I shall have to do my best.

We begin with a miserable man in his miserable house, ambivalently watching porn and flicking his lighter. The flat is washed in grey and blue colours, as is this dishevelled man, when a fork of lightning cracks across the page and casts everything in a murky purple light. Our stubbly hero grabs his shoes and three items from his flat – his lighter (a metal Zippo type affair), a wristwatch and a Swiss Army Knife – and leaves before his home bursts into flames, obliterating everything. One of the creepy things about this opening is seeing the flames lick up hundreds and hundreds of videos with dates on them, just like the one he was watching in bed.

https://i0.wp.com/www.du9.org/wp-content/uploads/img/jpg/AsteriosPolyp-0.jpg?resize=780%2C290

The story is divided into multiple narratives from here on out. We have the story of Asterios, the young “paper architect” so named because none of his designs, however award-winning, have never been built. He meets and falls in love with a vulnerable, hopeful girl named Hana, whom he marries. But we also have the “present” of the comic, Asterios aiming to rebuild his life away from everything he’s know, and maybe try to learn something. Additionally there are minor storylines based around Asterios’ twin brother who died in the uterus, Ignazio, who lives on as a manifestation of Asterios’ guilt and fear and is the occasional narrator of his other stories.

Asterios himself is an impressively dislikeable person; he’s smart and inventive but he’s also hugely egotistical, self-confident and stubborn. It’s obvious that Asterios is of higher than usual intelligence, as evidenced through his childhood love of reading and curiosity about the way things work. Entire pages follow Asterios and his shadow of a twin brother with barely any words spoken and hauntingly horrible panels show women vomiting over themselves, and crazy men living in boxes. As a young man, he was clearly not a nice guy.

What if reality (as perceived) were simply an extension of the self? Wouldn’t that colour the way each individual experiences the world?”. This beautifully designed few pages of speech talks about the ways people complement or conflict with each other and show elegantly how people can differ by taking on different artistic styles; some scruffy and loose, some carefully shaded, some abstract. Some people look more similar than others, and they have matching attitudes; we see this plenty throughout the book, most obviously in scenes between Asterios and his wife Hana where we see their styles begin to emerge. It’s as though we all see life through a different lens; you can either find someone with the same reality as yours, or find someone different and over time merge your views together.

A well-discussed element of the graphic novel is its duality. Whether it’s because of the slicing in half of his father’s surname on emigrating to America or his being the only one of a pair of children to be born, Asterios is obsessed with opposites and frequently undermines others with reductive reasoning; for example, “I have two kinds of students: those who can’t draw and those who can’t think.” The journey of the graphic novel sees Asterios learnt to see things as spheres, or continuums, as opposed to equals and opposites, which allows him a more “rounded” view of life (unintentional pun!). And there’s no better representation of this than in Asterios and his wife Hana.

http://travellingman.files.wordpress.com/2013/10/61eae-asteriospolyp2.jpg?w=280&h=311&resize=280%2C311

When Asterios is drawn he is like a technical base on which to build later, and his life is full of straight lines, whereas Hana’s is hatched and more freeflowing, tending to move with her mood, making it obvious that she’s an emotional and artistic person. In many ways, their differences compliment each other, as the harsh cynical Asterios needs a calming influence while Hana’s vulnerability means she feels secure around an intelligent, self-assured person. Unfortunately, as in most relationships like this, Asterios begins to overshadow her and his colours drown out hers; you get the feeling she doesn’t always mind, but it means he has a tendency to think he’s better than her. His cockiness becomes worse and worse as Hana takes a job with an obnoxious director who sexually objectifies her nearly constantly while Asterios just looks on, and when the director (a vile little man mockingly dubbed Willy Chimera by Asterios, for giving so many versions of his last name) brazenly asks Hana if she was abused as a young girl, Asterios dismisses the question out of hand. It’s painfully obvious that she didn’t answer no, and that her love for her husband was, at least in part, about protection.

The present day storyline is slightly cheerier, often bathed in yellows. Asterios meets Stiff, a mechanic, and secures a job and accommodation with him and his family; a young boy and a fantastically crazy hippy who insists on arranging his room dependant on his star sign. One of her pages in which she outlines her philosophies is unlike any other I’ve read in a comic before as you have to turn the book full circle to read the different sections of text. She’s a great antithesis to the atheist Asterios who has been so rigid and stubborn before but begins to accept that just because he doesn’t believe something, doesn’t mean he needs to be rude. He meets a group of people he might never have in New York for thinking he was better than them, and puts his intelligence to practical and menial use.

 http://christophermccarthythesis.files.wordpress.com/2013/02/figure013.jpg?w=585&h=421&resize=585%2C421

As I said before, I doubt that I’m capable of doing this graphic novel justice. It’s clever in so many ways, taking inspiration from Homer’s Odyssey, Orpheus’ decent into Hades, Apollo and Dionysus of Greek myth and with every page dripping in symbolism…I could have written my dissertation on the colour, semiotics, poetry and references in this book. It’s not an easy graphic novel by any means, but that’s why it’s so rewarding – like an exquisitely made film or a textured piece of art which appears to show new and beautiful aspects every time. Its sad and romantic story of hubris is exceeded in quality only by its flawless design.

If you’re interested in a much more detailed explanation of the symbolism at work, you ought to go right here. For more Travelling Man reviews from myself and Alasdair, click thusly.

Posted by jenny in Comics, 0 comments
Sin Titulo

Sin Titulo

Sin Titulo is a rare kind of graphic novel, a mad combination of noir thriller, Lovecraftian myth and Matrix-style philosophy. Released over a period of five years before finishing in 2012, the graphic novel brings the entire story together in 166 good quality pages of mood-infusing content. Cameron Stewart has worked on Batman & Robin, The Other Side and Assassin’s Creed as a very talented artist, but used Sin Titulo (which literally translates to “no title”) to become more comfortable with the process of writing – and to satisfy the creative urge to make a story of one’s own.

An under-appreciated but complacent proof reader is shocked out of monotony by finding that his grandfather had passed away a month ago and he hadn’t been told – it makes him sickeningly aware that he had neglected visiting his grandfather. When he finds a photograph of his grandfather smiling with a young and beautiful woman, he becomes obsessed with figuring out this mystery, at the expense of his safety and sanity.

The initial set-up of the grandfather passing is something that happened to Cameron Stewart, and the graphic novel’s central image of the figure sat underneath a tree is something Stewart dreamt one night, and hastily drew the next day. When he started writing Sin Titulo, he had no idea where it would go, relying on instinct only as a kind of improvisation exercise – it was his unbridled creative outlet, with no plan but ideas for for future scenes until the last twenty or so pages that aimed to wrap the story up.

When you first open the cover of Sin Titulo, you find yourself being glared at by a sequence of disappointed and angry faces – it gets the reader into a great mindset and I think helps to understand the kind of guilt Alex is feeling. It begins with “I’ve been having a dream…” and Alex walking along the dreamworld of the beach and tree – I love the detail he remembers, his bare feet sinking into the coarse sand, just as dreams can still feel real when you have woken up.

The residential care home where his grandfather lived is like a paranoid dream – no one is giving him any answers, the receptionist talks like Alex isn’t even there, and a sexually aggressive orderly seems to haunt every corner. Seeing the image of his grandfather and the young woman, he realises that never saw his grandfather happy, only ever crying and wishing he was dead, and the realisation makes him feel even worse about not visiting. He dreams the night of that same beach with the dead tree, but now the figure under the tree is the woman from the photo, and when she lowers her sunglasses there are maggots rotting where her eyes should be – it’s such a visceral image and the “plep”, “chlop” and “slup” noises only add to the horror.

Everything’s starting to fall apart for Alex. As his obsession grows and centres around the violent orderly, Wesley, he follows the man at the end of his night shift, ignoring the pleading of his girlfriend. The radio is talking about the end of the world and callers are making discriminatory remarks, a homeless man propositions Alex and rapidly becomes violent, and the receptionist in the building he has found appears to be discussing having an abortion on the phone while dealing with him. It’s all just ever so slightly unnerving.

Remembering the inscription on the back of the photo, Alex thinks quickly and acquires the key to a room containing only a television, phone and chair. The phone rings and he picks it up only to see himself, sat in that room, on the TV and looking up sees there is no security camera – at least none that he can see. When the woman from the photo appears on the screen, she asks him to recall a memory. This is the first of the flashbacks which add up to this person Alex has become, and the first time we see the hideous creature which scared him as a child, leading to an argument between his father and grandfather. I would assume that this was a vital part in the separation of Alex from his grandfather. When Wesley finds him in the room, he beats him mercilessly, takes his keys and pulls out a syringe; next thing Alex is waking up at the side of the road with blood streaming from his nostrils.

Things just keep getting worse for Alex: the harder he tries to get out of his situation the worse he makes it, and it’s not long before he’s lost his girlfriend, his job, and an angry outburst against Wesley with a fire extinguisher escalates rapidly into the murder of two police offers who have been “torn apart”. There’s something seriously wrong about Wesley, and Alex seems sure that he is the key to this mystery which is really all he has left in his life.

Things get progressively more surreal at the story goes on; one of the particularly horrible pages features a dream in which a freakish lobster-type creature sprays burning ink into his face. The “skltch” sound effect really drives it home. In the real world (is it?) he meets a man who knows the image of the dream, who dreams it too and obsessively paints it.

 

The flashbacks are probably my favourite part of Sin Titulo because of their detail. Together they add up to this dysfunctional person – his aggressive father drunkenly punishing him for nothing, for being a child, his sexual and emotional inadequacies, his own selfishness. A dreamlike summer in Paris in which he falls in love with a beautiful young woman is spoiled when she visits him in America and they end up sleeping as far apart as they can, barely talking – it was only a simulation of happiness. He remembers his boss drunkenly seducing him at a party, and he turns her down for all the right reasons but she’s hurt, and he feels emasculated and guilty. When he finds out that Carrie hadn’t been happy for a while in the relationship it’s just one more blow to deal with.

The downward spiral that Alex falls into, the paranoid delusions and terrifying are dreams are pure Lynch; or Daniel Clowes if you’d prefer a literary reference. It deals with masculinity in a similar way to Fight Club, where expectations of “what a man should be”, instilled by an abusive and emotionally absent father lead to an advanced state of adolescence. His admission that he began looking into the photo and following Wesley because it would make a good story is a hard moment – he’s not a bad person, but maybe he’s not as good as he thought either. This is all reinforced by those images of the disappointed and angry faces in the front and back of the book.

 

It becomes a lot more philosophical toward the end of the book with questions about the nature of reality. The dream space of that beach with the figure under the tree changes and evolves and becomes more real – it lives in the space between the number, where “clarity breaks through the noise”. Alex becomes the monster in his own dream, the bad influence of his childhood, a self-fulfilling prophecy. It’s sad, and scary.

There are so many parts of the book that I could talk about, from tiny details in the lettering and gruesome “sound effects” to the textures of the dream which, like the Black Lodge of Twin Peaks, is there and not there. Reflections of Alex are used several times, in television screens and sunglasses, suggesting self-examination on his part. We see this man pushed to the limits of sanity and over, and it’s thrilling. A fantastic piece of work collected into a beautiful hardback book.

Cameron Stewart will be appearing at this year’s Thought Bubble, so grab your copy and get it signed. That’s what I’ll be doing!

Posted by jenny in Comics, 0 comments
An Interview With Violet Le Beaux

An Interview With Violet Le Beaux

This was an original leading article for the thirtieth issue of Cut Out & Keep’s zine Snippets. You can read it over there too with pictures and links!

Here at Cut Out + Keep, we talk to a lot of different people; goth queens, cross-stitching fellas and lolita icons. This month I had the pleasure of talking to one of the cutest crafters around, Miss Violet Le Beaux! This self-proclaimed ingenue (meaning innocent and wholesome) takes much of her crafty inspiration from the Japanese style of Hime Gyaru and loves to work with diamanté, lace and pastel colours.

She wasn’t always this way, of course; back in her teenage days Violet was much more of a rebel. “As a teenager I went through a punk phase for several years,” she tells me. “Then I did a 180 degree turn and delved into sweet Lolita fashion before my style evolved more into more of a Hime Gyaru style.” This particular style, which directly translates to mean ‘Princess Girl’ is heavily influenced by European royalty, specifically that of the Victorian and Elizabethan areas and French Rococo styles: picture jewels, lace, velvet. Violet’s family on her father’s side comes from England, and she has been to the UK many times for inspiration. It’s not just a style though, it can be a way of life to live like a princess. Defining features of the style can include big eyelashes and hair, heels and pastel printed dresses.

“Even now my style tends to change just depending on my mood. I like too many things to dress in one way forever!” Although her style changes accordingly, there are certain signatures to Violet’s appearance which make her distinctive. From her long, bleach blonde hair in an impeccable beehive (which she assures me doesn’t take as long as it looks like it should) to her perfectly applied makeup and fake eyelashes, she has her own style down, although severe skin allergies make finding cosmetics difficult. “For eyeshadow I tend to stick to my Coastal Scents 88 palettes because I know they work with my skin and there are so many colour choices! Lipstick and glosses are my favourite products though and I tend to go with Pretty Serious cosmetics or if I can splurge a bit I’ll treat myself to a Chanel lipstick for special occasions!” Mirenesse mascara, Illamasqua eyeliner and Jill Stuart eyeshadows also feature among her favourite allergy-friendly products.

Of course, Violet is a crafter. Many of her outfits and jewellery have been made by hand, buying diamantés, lace and pearls in bulk on eBay.  “I still have dreams about the fabric district in Japan” she mentioned. “The last time I visited, I came home with around 5 cards of beautiful quality lace for less than the price of one here in Australia!” There are definite advantages to regular visits to Japan. While clothes and jewellery making are an important part of her life, she is also a long-time knitter, now and then; “ I go through phases where I will knit for weeks at a time and then get bored with it and not pick it up again for months,” a problem many people can have. She suffers from the same compulsions though, claiming she can’t walk past a yarn store without getting something, and has recently gotten involved with needle felting as a simple, quick craft.

Also among her repertoire of talents we find watercolour painting, the results of which she sells online. “It’s such a relaxing way to wind down at the end of the day and I love watching colours blend together,” and it’s obvious from her work that she enjoys working with bright colours. The artwork is adorable, featuring fantasy images including many delicately done fairy pieces which are reminiscent of a simpler Flower Fairies style. As well as her prints, she has also created a sidekick for herself in the form of Bergamot Bunny, her very first attempt at making a plushie. Bergamot was so popular on Violet’s blog that she has gone on to feature in stories, comics, paintings, tshirts and has a website dedicated just to her with regular updates of images of adorable bunnies. It seems like Bergamot is a great little buddy for Violet to share her hobbies with. “She loves tea,” and Violet isn’t ashamed of her weakness for a nice cup of English breakfast tea with a couple of sugars. Tea love and cuteness may be where the similarity ends however; while Violet is a sweet, regal girl, Bergamot apparently “has a talent for creating mischief wherever she goes!”

Violet has over 200 tutorials currently on her website and has recently been working on a series of tutorials for beginners called “Sew Fun”. The first large project on the site was her simple Lolita style skirt, a staple of many Japanese fashion styles, and unlike some online tutorials Violet’s is easy to follow and suitable for complete beginners. I asked Violet for some advice on how to work on your own style; “Don’t be afraid to try new things and don’t think that you can’t change your style later,” she wisely states. “People’s tastes change over time so mix it up and do what makes you happy!”

Posted by jenny in Crafting, 0 comments
Lazarus issues #1 and #2

Lazarus issues #1 and #2

My first introduction to Greg Rucka’s writing was in the Batwoman reboot. I lapped it up, being a huge fan of the Batman mythology and also a big fan of strong women. I looked more and more into Rucka, and found that this was a common theme of his. So of course when I saw the cover of Lazarus issue one – the dark, furious woman with a bullethole in her head, I was intrigued. The second issue drew me in further, showing Forever strolling down a desert highway toward the viewer with gun raised and sword drawn behind her. She looks like a less-sexualised Lara Croft: wearing sensible black military clothes, utility belt and pony tail flying in the wind, she’s certainly attractive but more importantly she’s athletic. Going through the pages, it’s clear that Forever has been modelled after athletes, with an appropriate body to match. But we’ll get to that later.

The first issue has just a few words which explain the state of the world. In the future, all power is related to wealth and the few “Families” who own that wealth rule the citizens they deem useful to them; anyone without a registered allegiance is considered Waste, and left to fend for themselves. Each family has a Lazarus, a member of the Family who has been given all the scientific and medical advances possible in order to protect the interests of that Family. In an interview, Rucka described the Lazarus as the “bloody sword and iron shield of the Family”, and explained that the Lazarus is not immortal, just capable of recovering from injuries no ordinary human could thanks to a level of science nearly indistinguishable from magic. This isn’t a spoiler by the way, as the first few pages show a clinical examination of Forever dying from serious wounds.

The attack is narrated in a medical and forensic way, detailing each wound and its effect. It becomes apparent when her eyes open and she goes after the men; this whole scene has a cold blue feel but when she finds the men and uses her superior fighting skills and strength, their deaths are highlighted in a backgroundless pink/purple hue that feels something like a film effect where a person’s life is drained out of them. Back in the sterile green doctor’s office, she confides in him that she feels bad about killing the men as they only wanted food. Already we get into the class issues of the comic, and Forever’s internal struggle to be okay with what everyone else in her Family believes it right. The doctor betrays her confidence immediately, contacting her brother Jonah and warning him that she needs to feel some positive reinforcement – that somebody loves her. He unwillingly agrees.

The concept is interesting already. Unlike many dystopian futures told by the rebel or the underdog, Forever is one of the elite. More than that, she’s a product of the elite, charged with protecting everything her Family deem important but in some ways more human than them. There are clear differences between Forever and Jonah. She’s dressed entirely in military gear, he’s in a dark suit with his hair slicked back. She looks positively confused that he hugs her. He explains that there was a raid on the compound by one of the other families, the Morrays, and that it must have been an inside job. When Jonah calls in all of the staff who could have done it, he threatens to kill them all and their families if no one confesses; when someone does, she’s almost certain he isn’t guilty, but has to kill him anyway. Before she kills him, she tells him she’ll tell his daughter he loves her – he says that she knows, a little kicker about what love and family really are.

At the end of the first issue, she’s telling the doctor she feels fine. The father of the Carlyle Family, Malcom, has brought his children together to discuss the Morray matter. This is a great way to see the different elements of the Family: the coniving Jonah, who appears to be having an affair with his twin sister Joannah (very Game of Thrones), who is absent from the meeting, the calmer but more timid Stephen, and the older sister Beth who treats Forever like a test subject. The Father dismisses Forever as “The Lazarus” behind her back, but treats her like his favourite daughter when with her; it’s obvious he is manipulating her using affection.

While Malcom speaks to Forever, the rest of the siblings fight about her in the kitchen. It becomes obvious that she’s not Malcom’s real daughter, suggesting that she was created specially for the family, but Beth goes wild at the suggestion of Forever finding out, knowing that they might lose control of her. Malcom’s splitting the kids up again, and Forever is to accompany Jonah back to Los Angeles, his own domain. The scenes of them travelling to the city which has been wrecked by earthquake show the distinct contrast between these elites in their armoured car escort drinking champagne while some kind of slum unveils behind them. “No point wasting resources on Waste who can’t appreciate it”, comments her brother.

https://i0.wp.com/d1vr6n66ssr06c.cloudfront.net/wp-content/uploads/2013/08/Lazarus.jpg?resize=640%2C330

 As she walks through the dystopian city, Jonah’s tail Mason stalks behind her, seemingly hidden. She approaches some playing children, hands them a note and walks around the corner; of course he runs after her, taking the note from the children but rounding the corner to find a dead end. He opens the paper: “If you keep following me, I’m going to kill you.” I certainly wouldn’t mess with her. The last we see of Forever is out in the desert preparing to talk to the Morray Family, but they surround her and take her prisoner. I absolutely cannot wait to see what happens next – Rucka’s commented that she and the Morray Lazarus will get on much better than you might think, and (this is just my speculation) maybe she’ll learn something about another Family’s ways which will help her to answer some of the questions her own aren’t prepared to deal with.

The character design of Forever is clearly detailed; she looks consistent panel to panel, and I don’t think we’ve seen her crack a smile once. As I mentioned earlier, they clearly put a lot of thought into how a woman would be created for such a purpose; very tall, muscular, a large ribcage to support athletic levels of breathing. And yeah, she is good-looking, but such a vain family wouldn’t have created an ugly member, and at least she’s not a cartwheeling blonde schoolgirl. When the project was first announced, she was named Endeavour, but while Forever has a similar meaning it can also be shortened to Eve, perhaps suggesting that she has the capability to change the world.

The dystopian future that Lazarus is set in was inspired by the economic environment of the world today and the Occupy movement, with the central concern being, what if things don’t get better? Like most good science fiction, it’s a social allegory, and Forever seems to represent the conflicting values of family pride/nationalism with genuine concern for other human beings. The colouring is subtle, usually consisting of pages bathed in a certain shade for different areas, and the facial expressions are exquisite, courtesy of Michael Lark. Interestingly, the mother of the Family is being kept back for now, and it really feels like Rucka and Lark are after a long run with Terminator Forever; their previous collaboration Gotham Central was a huge success for them both and they were critically acclaimed as a great partnership; with the relative freedom of Image Comics, I hope this partnership endures and we learn more about this horrible world and the heroine that you’re sure to care for by the end of the second issues.

Originally posted on the Travelling Man blog

Posted by jenny in Comics, 0 comments
Pacific Rim: Tales From Year Zero

Pacific Rim: Tales From Year Zero

The first trailer I saw for Pacific Rim had me hooked. Amazing director? Check. Geek/pop-culture cast? Check. Giant mechs fighting giant monster aliens? Check check check! So when I discovered there was a graphic novel accompaniment to the spectacular, of course it went straight on my list. Even better, this is no loose tie-in comic but comes from the writer of the film Travis Beacham, with direct supervision from Guillermo del Toro himself, and is released by Legendary and Warner Bros, the team that brought us the Nolan Batman trilogy, Inception and Watchmen films. The cover by Adam Ross looks like an image from a D&D manual, and the inside artwork is smooth, expressive and compliments the speech as well as the film does.

 

 

Pacific Rim might not be the deepest, smartest or most original story, but that’s okay. It has elements of Lovecraftian mythology, inspiration from old school Kaiju films like Godzilla, and exoskeleton anime themes from Neon Genesis Evangelion; it’s basically one big love letter to sci-fi, fantasy and monster flicks, produced on an epic scale. Like any good sci-fi and fantasy story, the plot takes place within a huge world which sprawls off the edge of what we see – whether it’s understanding the political history of the families in Game of Thrones, the slang used in Battlestar Galactica or the political and economic status of a world ravaged by monsters. It’s something del Toro is great at discussing, knowing as he does that no story stands alone. The graphic novel Tales From Year Zero takes place over ten years, from the first Kaiju attack to a time just before the film’s story begins and gives us a little more insight into the characters, and how the Jaeger programme was formed.

A reporter in 2024 is writing a fluff piece entitled “Why we fight..” about the Kaiju war. Wanting to talk to Stacker Pentecost, journalist Naomi instead ends up talking to Tendo Choi, the J-tech chief behind the desk played by Clifton Craig Collins Jr, who was there on K-Day. The great thing about this was seeing that attack again – that one from the trailer where the Kaiju Trespasser crashes through the Golden Gate Bridge in San Francisco. It’s huge, and awesome – the rich colours on the page coupled with the truly cinematic tremors and onomatopoeic “noises” evoke that same colossal feeling that the film had. Around the world, the attack is being broadcast – the teenage Raleigh and Yancy are watching on TV, a tiny Mako listens on her portable radio, and a young Stacker Pentecost receives a call from his sister Luna, who’s flying out to fight Trespasser.

tamsin luna stacker

Both Stacker and Tendo both lose a loved one that day – Stacker’s heroic sister in an attempt to destroy the Kaiju, and Tendo’s grandfather, who dies from the toxic Kaiju blood at the moment the nuclear bomb destroys it. The loss encourages them to take up arms, to find a way to fight back; just these normal people (that’s another great thing about Pacific Rim, by the way – none of this “chosen one” nonsense, just regular people stepping up to the challenge). For her research, Naomi talks to a not-so-normal Dr Jasper Shoenfeld, the genius behind the Jaegers, who was inspired by the sight of his son playing with toys. Jasper collaborates with an old girlfriend of his, an expert in brain-machine interfaces, and they are given a small grant; thanks to the in-depth involvement of Pentecost – detailed in some great panels of a badass, determined Stacker – they are able to build the first prototype and begin looking for test pilots.

Although Caitlin and Jasper slip into old habits with each other, Caitlin also falls for one of the test pilots. Having held him back from the first, fatally disastrous test, she has no choice but to put him in for the second but when he begins seizing she sees no other option but to bridge in with him. In this pale, fantasy style dream sequence they’re literally naked and vulnerable to each other, and they carry the load together. Finding that two pilots could support the neural load, Caitlin continues to work with Sergio and grows more confident by the day, but begins to betray Jasper in the drift. They experience intimacy in a way neither could have predicted, and the love heals them and makes them better fighters – “Love is why we fight” says Jasper, but it’s not just why – it’s how.

 Image

For an epic monster story, it rests entirely on humanity. These aren’t robots after all, but human exoskeletons; the neural linking is a great way to prove that working together is more important than working alone. Neither del Toro or Beacham wanted the story to be jingoistic, or inspire war-like thoughts – it’s about how we can transcend race, gender, sexuality and background with love. Jaegers have come from China, Russia, Australia and the USA, the whole world working together for the good of humanity. When Pentecost asks why his sister volunteered to fight the first Kaiju, she claims that it’s because when the Nazis attacked her hometown, the Americans came to help; now she wants to return the favour. Of course she also wants to slay the dragon, but who wouldn’t?

Talking to Pentecost in Hawaii, Naomi asks if he misses piloting the Jaeger. Flash back to the mighty man stood atop the near-destroyed Coyote Tango, towering above Mako amongst the rubble, the saviour of this vulnerable little girl. This would be his last mission; they pull the team out after his co-pilot Tamsin, who fought alongside his sister Luna, is diagnosed with cancer after blacking out in the Jaeger. As he loses one more piece of his family, he gains an adoptive daughter in Mako who wants to learn to fight one day. At the enlistment , Pentecost takes inspiration from his sister Luna and gives a rousing speech to potential pilots, among them Raleigh and Yancy. They are “to be the knights of our time, standing watch at the edge of our world – ready for the dragons beyond” (is this guy great at motivational speeches or what?)

Image

As we know, Yancy and Raleigh make it, although things very nearly go sour when a girl (the reporter Naomi, actually, who used to be a Jaeger pilot groupie) gets between them. The simulation goes wrong, they fail and they end up in a fist fight in a bar, prompting Pentecost to teach them about togetherness. “The Jaeger isn’t what makes you feel three hundred feet tall. It’s in the bond.” Love is kind of the key here, love that surpasses all, whether it’s the Australian father and son team of the film who express their love for each other through their bulldog, the love of Pentecost for his biological and adoptive family and the love between two broken people, Raleigh and Mako. The last image of the book is a great statue of George slaying the dragon at the Pan-Pacific Memorial Cemetery at the edge of the Wall of Life, and ends “The beginning…” a hopeful lead into the film.

Did you know that Guillermo del Toro took inspiration from Francisco Goya’s The Colossus? He aimed to evoke the same sense of awe in the film battles, and managed to do the same in the graphic novel. It’s packed with mythology, hope and a genuine love for the subject matter, as well as a fresh take on film-making; the film’s fight scene between Mako and Raleigh was filmed like a sex scene, showcasing the intimacy of their connection. Pacific Rim, the film and the graphic novel, were both big winners for me, and considering how ripe the mythology is for expansion I hope to see more of this world soon.

From the Travelling Man blog

Posted by jenny in Comics, 0 comments
Adventure Time: Playing With Fire

Adventure Time: Playing With Fire

I freaking love Adventure Time.

I feel like I need to begin with this, so you know that this isn’t a comic book I just picked from the shelf knowing nothing about it but one I anxiously waited to appear in Travelling Man. Adventure Time is one of my favourite cartoons, not just because it reminds me of the terrifying and hilarious shows I was brought up on (Invader Zim, Ren and Stimpy etc), but because it has an insane amount of depth to it that is frequently overlooked in shows aimed at children. I am completely unsurprised that it has become so popular with adults, especially adult geeks, as it features many influences and themes from video game and comic book cultures.

tumblr_mmjixttae11rwvhcco1_500-281x300

The monthly Adventure Time comic from BOOM! Studios started in February 2012 and has already expanded to include a Marceline and the Scream Queens miniseries and another six-part series based on the gender-swapped reality of Adventure Time, featuring Fiona the Human and Cake the Cat. The comics have been nominated for several Eisner awards this year and as the latest edition we have the half-size graphic novel Adventure Time: Playing With Fire.

Somewhere between manga and a regular weekly comic, this piece is bigger than manga but drawn black and white (although many have noted how odd it feels to read manga from glossy pages) and is frequently compared to the Scott Pilgrim series in format. The illustrations come from Zack Sterling, illustrator for the TV series, so you know it’s going to be good, and as an interesting choice of writer we get Danielle Corsetto, author/artist of the daily webcomic Girls with Slingshots, of which I am also a huge fan. So I don’t mean bad interesting; she has a childish sense of humour but an adult approach to serious subjects that works fantastically with the tone of Adventure Time, but Corsetto was brought up preferring strips to books and has traditionally worked within the tight confines of a few panels.

Flame Princess, the star of Playing With Fire, is a relatively recent addition to the Adventure Time cast and is seldom seen without Finn. Until Jake’s arrival in the Fire Kingdom, she had been kept in a giant lantern on the advice of Princess Bubblegum and has since fought a battle to reign in her fiery (sorry) side and learn to be good, no matter what her father expects of her. Corsetto describes her as impatient and destructive, but a sweetheart really, and this comic is her first proper outing.

Flame Princess is one of the more conflicted characters of Adventure Time, constantly torn between her father’s wishes and what she wants, and her childish innocence makes it seems that her violence is just a defense mechanism. She’s made of fire and has its destructive powers, but is determined to be what she wants to be, not just the evil Fire Elemental her father, Flame King, wants her to be. In the TV series he has been seen subliminally whispering the word “evil” into her ear when he thinks no one else is around, and in an attempt to escape him and the destiny he has laid out for her she has developed an unlikely relationship with Finn – unlikely not just because she burns his skin, but because his tears hurt her and she considers him a Water Elemental.

There are some fantastic moments of character progression in Playing With Fire: Finn shows his caring, adult side when he defends FP’s irrationality and his teenage-boy side when he blushes over being called her boyfriend, although Finn’s soul is stolen shortly after, leaving Flame Princess and Jake with a miniature apathetic Finn. Jake takes rather a back seat, and that’s okay – this is about FP’s journey to become her own kind of hero, starting with rescuing her boyfriend from a series of puzzle dungeons. Deep within the caves, Jake tries to help but ends up mocking her aversion to water with his usual flippancy. With rebellious fury she goes against what Jake tells her and seriously hurts herself in her own stubbornness.

When she wakes up in the Fire Kingdom, her father gives her the Lion King “this is all yours…” speech for dramatic effect, telling her to embrace her evil side, before going on a rampage of popcorn and fire. Not knowing before that she could will herself anywhere, she wishes to get away, and finds herself back in the dungeons, headed toward the soul room. She tries to melt Finn out of his terrifying alien soul pod, but it doesn’t work – in frustration she cries, hurting herself as she does, and confesses that she thinks she loves Finn. The dragon who kidnapped him lets them free now that he has experienced real love, and Flame Princess works on cooling her skin so she is able to kiss Finn without burning him – something that is both clever and a good solution to potential logistical problems between the couple. Things seem to be looking up a bit now that they have both admitted to their feelings, but it’s obvious that FP’s destiny will continue to haunt her; she’s still unsure she has what it takes to be a hero, and the book ends with a dream in which she turns into her father. Well actually, the book ends with a delightful dialogue-free classic B-mo adventure about the house.

This comic had all of the mad greatness of Adventure Time with cute artwork details (including a cameo of the Snail!), some character development which would be near-impossible to put into the children’s TV show, and a series of puzzle dungeons that would have been great on The Crystal Maze, although the main draw has to be the compelling characters that work perfectly in the Adventure Time world. Luckily for us, Danielle Corsetto is also writing the second volume, which comes out in September 2013, so hopefully this will pan out to be THE Adventure Time comic for those – like me – who are probably far too invested in the show.

Originally posted on the Travelling Man blog.

Also, THIS:

Posted by jenny in Comics, 0 comments
Solid State Tank Girl

Solid State Tank Girl

If what you want from a comic is a logical, heartfelt story with meaning and depth…then probably don’t read Tank Girl. That’s not unreasonable; it’s a comic born out of punk and street art cultures and has always been faintly ridiculous. The newest incarnation is no different, with writer Alan Martin back at the steering wheel and Warwick Johnson-Cadwell’s childishly simplistic artwork adding to the general juvenile feel of the comic (and that is not an insult – Tank Girl should be juvenile). So we start in a pretty normal setting, with a depressed Tank Girl accompanying Booga to get his ham radio fixed; it’s kind of unusual to see TG so glum as she says she just wants to sit around and feel sorry for herself, and her sentences trail off into “blah blah blah” when she begins to reminisce.

solidstate2

She soon cheers up though when she bumps into Crofty, an old friend who was expelled from school for setting fire to the principal. The Britishisms are great in their dialogue, with phrases like “Blow me, it’s Crofty, my old mate!” and Crofty’s over-the-top polite responses (calling Booga his strange, furry, marsupial friend is polite, right?). The problem with the radio: someone’s been taking things a little too literally, and put a piece of ham in the back of the machine. Of course. Booga rightly assumes that it is the work of Miss Barney Farnsbarns, their live-in nutjob and summons her. The text has already been littered with swear words by the way, dropped into the most seemingly innocent of places, and there’s no sign of it ending. As they wait for Barney to come down with Jet Girl, Booga peruses the back of the store and electrocutes himself on 1920s radio.

As he lies unconscious in the back room, Tank Girl greets Barney and Jet Girl out front and sends Barney to find Booga. Coming across his lifeless body, the store owner Crofty diagnoses a neurological embolism brought on by the waves from radio equipment. They hurry him out of the room, and now is where it gets really strange. A la Inner Space, Crofty wants to shrink the girls down to enter Booga’s bloodstream and fix his brain, in a contraption called The Significant Triode (or The Sausage, as the girls call it). He plans on shrinking the Triode with the use of what he refers to as V.O.M.I.T. – Volume Organising Mutationally Integreated Technology. The ladies step on board and VOM down to the size of an amoeba, when Crofty injects them into Booga’s blood stream. The inside of Booga is totally psychedelic, pink and purple squiggly organs floating around and the girls get changed into the only clothes they can find – sixties swimwear!

Looking much more Charlie’s Angels now, the girls narrowly avoid some of Booga’s internal “soft furnishings” but end up veering in the wrong direction, toward Booga’s nether regions. It’s not long before they come across a hovering orb that they assume at first to be a moon but is, of course, a testicle. Too distracted by the irresistable force of Booga’s bollock, the girls forget to look out for the other one and end up crashing right into the big, fancy ball which shuts itself behind them. So I know I said that the things get strange with the Significant Triode – now they get kind of disturbing.

On exploring the gonad, they discovered a microscopic foetus hanging from threads. Deciding that they can’t leave it and that it’ll be funny, they sever the cords holding the baby in place, triggering the knacker to implode – although it takes them a while to notice as they crowd around the baby and plan on getting it booties and a hat knitted by a granny. It’s really surreal but kind of sweet when TG announces “We are now its mothers” but soon they must return to the Sausage and shoot toward Booga’s head. What appears to Barney to be a black hole is actually…Booga’s brain! The battle has only just begun.

The last few pages are an adorably simple story of a big fight between TG and her crew and Dick Strangeballs and his army of mutants. The funniest part for me was the excessive using of swearwords and the wonderful sound effects of “Gatly-Gatly-Gatly” on the Gatling gun. They take most of the mutants out, and Dick runs off to watch You’ve Been Framed. Don’t try to look for sense, you shall find none here.

solidstate

Solid State Tank Girl has been criticised by many people largely for its very different artwork. WJC doesn’t seem to try to make his characters look attractive or appealing, and I think that’s really refreshing to see. Everyone has this childish roughness about them, with weird shaped heads and almost cubist clothing. The feel of the writing is the same as ever but this artwork heralds a decidely different style for the comics, moving more from the graffiti look of Jamie Hewlett to what I see as a more anarchistic and absurdist form. It’s only going to be a four part run, so it’s probably worth keeping an eye on, especially if you love the spirit of punk in Tank Girl comics.

 

First published on the Travelling Man blog

Posted by jenny in Comics, 0 comments
Chin Music #1

Chin Music #1

Steve Niles has built a solid name for himself in horror for his works 30 Days of Night, Criminal Macabre and Transfusion among many others in which he deals with zombies, vampires, Lovecraftian monsters and the occult. Tony Harris is an artist whose primary comic experience is working with DC and Marvel, but is stylistically much more complex, also working on commercials, films and television, and this book is a fantastic example of his extraordinary attention to detail. Set primarily in two locations – Egypt and Chicago – Chin Music requires some concentration but is definitely worth the effort.

 

chin1

The first five pages are completely devoid of narrative or dialogue, the only words the onomatopoeic scritches and scratches of Bill Tortolini’s careful lettering which gives each sound a specific font (really, it’s beautiful). Harris’s artwork feels so strange and surreal, mixing as it does photorealistic elements such as focus and reflecting dust particles with the heavily stylised and therefore cartoonish art deco elements of the room. The framing is subtle but effective at first, leading the eye down the page and through the story, and every panel has such exquisite detail (I will talk about this a lot). Over the next few pages we watch this detective at his desk, scratching occult symbols into the tip of a bullet, and his table. Any part of the page that isn’t filled with sequential imagery is filled up with floating symbols which work to frame the narrative, and these symbols seep into the framework. By having separate panels showing lifting the match, scratching it against the table, lifting the candle and then a combined but fragmented panel showing his lighting the cigarette and then lighting the candle, the action is given this slow, precise feel. Reddish eyes glow out from beneath his fedora and he stands slowly, raises the gun out of the door and shoots. The lasting focus of this scene is in his eyes, which are bulbous and a vibrant orange surrounded by a thin ring of purple.

Suddenly, we’re in Egypt. You can tell not just because of the setting and people, but because the panels change from art deco to an Ancient Egyptian style complete with snakes and symbols. A nice three-panel sequence shows a cloaked man, who appears to have helped someone, seeming melancholy. His eyes are that bulbous, wide orange and his nose is broad and mishapen as though broken. When a stranger walks into the tent, Harris includes again that slither of realism in streaks of light breaking through the curtains, but the slightly thicker-than-life features of the characters as well as the newcomer’s glowing red eyes keep the scene from drifting into illustration. The fight and chase scene which occurs next runs through colours, oranges and reds, and the artwork feels like classic Arabian Nights comics. It can be a little tricky to tell who is who, but the key is in the eyes. They dash through fragments of panels before the pursued attempts to fly upwards into the sky, although his chasers follow him up and tear the flesh from his bones with their bar hands before crashing past the face of a sphinx. Harris’ amazing attention to texture his shown wonderfully in the sequence above Egypt – the dessert is made up of so many tiny, detailed squiggles so as to create the grainy look of sand from a distance. They scratch patterns into the bones of what is now just a skeleton, calling him “Meddler”; covered still in blood mist they kick him into the dirt of the pyramids and leave him.

As the charred skeleton crawls across the dessert, the colour tone shifts slowly and subtle from the oranges and reds of Egypt to the purples and blues we saw so much of at the beginning of the book. A vehicle approaches and hits the skeleton; we can see that the driver is a kind person by his large, open eyes and his willingness to leap out to help. The bloody skeleton is speaking Egyptian, he doesn’t understand but he wants to help. I have to say that if I ran over a skeleton which was somehow still alive, I would not get out to investigate, but then I am not a woman of the law. He reaches out but the skeleton grabs his wrist hard, shouting in a language Officer Ness can’t understand. The framework leads the panel down as Ness spits out his cigarette, reaches into his pocket and brings out his badge which is highlighted in its own circular panel at the bottom. The only thing wrong with this follow-through is that you may miss that where the skeleton grabbed Ness’ arm is now bright orange/red. That can’t be good.

Ness calls for backup and follows the ambulance carrying the skeleton back to Chicago. None of them think he will make it (how could he?) but Ness wants to help the family, if he can’t help the victim. In a page we go from outside the city to the hospital, where they open the ambulance only to find it empty except for blood, everywhere.

 

The last section of the comic book takes a different tone, switching to a group of gangsters in a nice restaurant. The main man who appears to be talking is podgy and stout, with this shiny rose-cheeked look which reminds me of paintings of children. That odd touch of cartoonism works beautifully with a panel which moves in and out of focus; the people in the background are just grey ghost-like shapes and it’s easy to tell who is important. The gangster who is speaking, let’s assume he is the boss, has this incredibly contoured chubby face and the close up of a stubby cigar sticking out from his fat, soft lips make him seem completely unappealing. And the last page? Well obviously I won’t ruin it for you, but it’s a piece of art in and of itself.

It’s very unusual to begin a run of comic books with absolutely no narration; it’s not necessarily easy to tell what’s going on but since when has difficult meant bad? The only name we know so far is Ness the detective, but most other facts have been gained through the artwork which tells the story. It was a risky move definitely, but it seems as though Niles, who has proven himself as a writer, is allowing Tony Harris to take control of the direction and it seems to work. Sometimes it’s pleasant to read a comic which isn’t spoon-fed to you, and when you’re in the mood to linger over panels and appreciate detail, this is a great one to pick up. I definitely want to see what happens next.

 

Originally posted on the Travelling Man blog

Posted by jenny in Comics, 0 comments
Boy Meets Grrrl

Boy Meets Grrrl

Boy Meets Grrrl: A Gendered Approach to the Industry and Culture of Video and Computer Games.
– The Article Edition

In 1966, Ralph Baer created the first video game console to be used as a military training tool. It was designed to be used with a normal television and therefore portable – although at the time “lightweight” meant just under eighty pounds. The simple ball-and-paddle game he created to teach strategy and reflex skills to soldiers was inspiration for Pong which came out six years later in arcade form. At the beginning of the arcade game period, games had an incredibly steep learning curve and were havens for competitive young boys – girls were often confined to the supportive roles of mother or girlfriend.

Although the military had not been interested in producing consoles commercially, Ralph Baer was the first to design a home console system, The Odyssey, in 1972. It could be used with any TV, played multiple games and had graphic overlays to keep the cost of production down. Perhaps the most famous game on this console was Pong (1975) and video games began to become commercially successful; for two years that is, until an unexpected crash in the market due to the amount of Pong rip-offs being distributed. In 1978, Space Invaders was released and along with Asteroids in 1979 managed to sell so well that arcades were popping up all over the place, in shopping centres and convenience stores. Games at this time had incredibly simple graphics, meaning gender wasn’t really a problem in the characters, but as graphics improved and sales declined once again, the industry decided to close in on their target group of young boys, and games became more distinctly masculine, whether it was Frogger (1981) carrying the pink frog across to safety, or Pauline shouting to her hero Jumpman in Donkey Kong (1984).

“Research suggests that females of all ages are disadvantaged in their leisure choices and activities by constraints such as time, income, class, marital and parental status, and by the way in which gender influences access to, and participation in, leisure spaces and activities” J. Bryce, The Gendering of Computer Gaming

The first game to offer a choice of gender was the 1986 Leather Goddesses of Phobos, but in the 1992 Ultima VII Part Two the player could choose both gender and race, and all of the character bodies had been modelled on real athletes. Even more surprising, the female characters weren’t dressed in barely-concealing armour but shared the same armour as their male counterparts, only shaped to their bodies.

During the 1990s, video game companies finally became aware of the market they were ignoring – girls and women. Not knowing how to do this, they pursued the idea of “productivity” games for girls, normally on skills such as housekeeping and typing, and unsuprisingly felt that computers were just educational instruments for them, not toys for fun. The release of the Gameboy in 1989 took gaming mobile and Pokemon Red and Blue, which were released in 1996, were hugely sucessful at attracting girls without discouraging the existing male audience. The Pokemon games were fairly simple to begin with and encouraged sociability in gaming with the use of the data link cable. Since then, Nintendo have largely dominated the family market with their simple, colourful or white devices which are much less overtly masculine than the industrial, black design of the Playstation.

In 2006, the fictional character Lara Croft won the Guinness World Record for “Most Successful Human Video Game Heroine”, but is she a tough and sexy inspiration or a transgressive female for the masculine player to use and to view? Lara’s attributes originally included cooking and a degree in needlework (is that even a real thing?), and as the graphics became more realistic her more physical attributes had to be reduced due to fear that she would become “too sexy”.

By the mid-1990s, 90% of American boys were playing video games, and the companies turned once again to the issue of girl gaming; however, they were unwilling to invest any serious amount of money, meaning that most games designed for girls were either poorly made, poorly advertised or both. As third-wave feminism took off in the early 90s, it was becoming noticeable that there were far fewer women in maths, science or technology jobs than men, simply because girls had less interactions with the machines, and weren’t encouraged to see them as sources of creativity and fun. When consoles were still prevalent, playing games meant having to buy the console and then each individual game, but as PCs became more common in the household it was possible to buy just one game to play without any special equipment, making the investment much less, and unlike console games, PC games were made by a wide variety of companies, allowing for more diversity in the games available. But this wasn’t just a feminism thing – it was about increasing the freedom of video game subjects from just saving the damsel in distress.

Patricia Flanagan created Her Interactive in 1995, a company which aimed to make games for girls based on qualitative data instead of statistics, but she found herself continuously turned away from publishers and forced to self-publish. McKenzie and Co, their first title, sold relatively well, although it didn’t do much for feminine stereotypes, having a huge focus on shopping, makeup and getting dates. Barbie Fashion Designer (1997) sold 600,000 units in its first year on the shelves, proving there was money to be made; although it became pretty clear that the high sales were directly linked to the brand name Barbie as opposed to the game itself. The Girls Games experiment was considered a failure, and proof that girls just didn’t want to play games. Of course, this is entirely reductive thinking, as the video game companies had assumed that girls were the opposite of boys – by focussing on differences in gender and seeing them as binary opposites, they neglected to explore the similarities and complexities of gender. During this time, girls games were split into “pink” games, which supported traditional feminine ideals, and “purple” games which contained practical – although distinctly female – scenarios. In “purple” games girls were often encouraged to be themselves and not to lie or manipulate.

There are certain things statistics show that females are more likely to want out of games. Mutually beneficial solutions, socially significant situations, complex stories, indirect competition, flexibility and customisation and puzzles make this list among others. Physiologically speaking, emotional and tactile stimulation is more likely to arouse a response in women than the visual gore or shock which promotes increased heart rate, perspiration and respiration in men; because of this, prolonged gore or violence may not be offensive to a girl, but it may be incredibly boring. Having a choice of characters is generally speaking important, for both male and female players to engage with, and whereas traditionally masculine sensibilities aim to overcome technology, feminine sensibilities seek to work collaboratively with the machine. Zero-sum games, in which one player outright wins and another outright loses, are generally disliked by females; although this shouldn’t be taken to mean that competition can’t be enjoyed by everyone.

“I don’t want to be friends! I want to be king! That’s right, King, Hail to the King, baby! I want all the best stuff and I want it all for me and I will knock the hell out of anyone who tries to take a piece of my action. Not very community driven and collaborative, am I?” Nikki Douglas, Girls and Gaming

In more recent years, creation or sandbox games such as Little Big Planet have become more popular with men and women due to the high level of customisability and range of gameplay. The Sims, released in 2000, had a player base that was forty to fifty percent female, and a design team which was split equally between men and women. The Sims wasn’t advertised as a girl’s game but stayed successfully gender neutral thanks to the fan culture surrounding it which constantly created new, personalised people and furniture. I remember using my first ever Cheat while playing The Sims.

Nowadays, women make up 70% of the casual games market but are still largely excluded from the realm of “serious” gaming. MMORPGs (Massive Multi-player Online Role-Playing Games) are becoming more and more popular with feminine players thanks to their social involvement; studies showed that female players were much more likely than male players to dream about the game or create lasting relationships with other players. The rise in girl gaming groups in both MMORPGs and more overtly masculine games such as the Call of Duty series has shown that it isn’t the technology the girls are unable to overcome, but the culture which surrounds it. While things are improving, the console gaming culture can still be very alienating to women.

The website “Fat, Ugly or Slutty” demonstrates this by allowing gamers to post examples of sexist comments which range from asking for naked pictures to threatening to rip a female player’s ovaries out. Although gaming can be a competetive past-time with insults being order of the day, most insults toward women are directed at their gender. Reactions to the website showed that many male players simply had no idea the abuse could be so bad, and women who didn’t play games were stunned to find that the conversation they thought had been taking place for years had only just begun.

“We are angry at a society that tells us Girl = Dumb, Girl = Bad, Girl = Weak” The Riot Grrrl Manifesto

Of course, there have always been women who put up a resistance to the culture which others them. Brenda Laurel of Purple Moon distinctly remembers a period in which girls got into Pinball in order to mark some territory within the male-dominated arcades. Rhoulette, a member of the Frag Dolls, is even encouraged by the negative and derogatory comments to try harder. The concept that women are mild-mannered and non-confrontational is resisted by many female players who enjoy the opportunity, in some games, to express a masculine side without losing the right to their real-life femininity, and it works the same with men, giving them the chance to play as a female character or with women without being emasculated. On the other hand, some women prefer to bring femininity to the game and make a point of it – although these women are often accused of not being serious gamers but just attention seekers.

ESA’s Essential Facts about the Computer and Video Game Industry (2008) was already showing that 40% of gamers were female, with the number increasing to 44% for online games, and by the time the 2012 Essential Facts was released the number had moved up to 47% with women over the age of eighteen becoming the fastest-growing demographic and outnumbering boys under the age of seventeen. As video games have become mainstream entertainment and women are experimenting with new ways to define themselves within the culture, it has become less alienating to them. They are now a strong customer base and despite the misogyny which still occurs, women are more common in the gaming community than ever, making it clear that the issue is one of visibility, encouragement from a young age to interact with machinery, and a more accepting video game culture.

 

 

This is the article version of my dissertation. This version was first published on Neutral 2013

Posted by jenny in Miscellaneous, 0 comments
Rebel Girls and Runaways

Rebel Girls and Runaways

Riot Grrrl was the movement I always wish I’d got to experience first hand. It was a huge movement in the ’90s and although there are many versions of how the movement started, most people would agree that the band attributed with starting up Riot Grrrl was Bikini Kill. Starting out with a free zine with the same name, they later became a band and were into creating more female-focussed gigs by encouraging the boys who wanted to mosh and dance violently to head to the back, while the girls could enjoy the music at the front if they wanted. As with any feminist movement, they were labelled sexist towards men, but that wasn’t what it was about – it was about trying to do something that women could enjoy just as much as men.

The zines carried on from the punk ethos of the ’70s and the college idea of freedom of speech. Cutting and pasting together pieces of photos and literature was the original form of what we now have in many online zines – but before the internet was really used, it was important to have something that could be reproduced, photocopied and passed around to get the message out. It was never about making money but about spreading the word, and helping girls to come together. And also, importantly, about advertising girl punk rock bands, which were hardly seen in major music magazines – and if they were, were normally insulted or at best, classed as “good for girls.”

“We want and need to encourage and be encouraged in the face of all our own insecurities, in the face of beergutboyrock that tells us we can’t play our instruments, in the face of “authorities” who say our bands/zines/etc are the worst in the US” The Riot Grrrl Manifesto

The bands grouped together, and there seemed to be much less of the competition between bands than often happens now, because they were all fighting for the same cause. They wanted to talk about the issues that women go through but were never allowed to talk about; like childhood abuse, rape, abortions and equal pay issues. They could talk about lesbianism, but in a way that wasn’t designed to just attract men – real love between two women, which was either unspoken or still considered “just a phase.”

Riot Grrrl has taken on many forms, and although it is largely associated with punk rock music, anyone who believes in the Riot Grrrl manifesto could be one, whether they realise it or not. Singers like Beth Ditto have come out as saying they support the movement – Ditto said that Riot Grrrl helped her to become a whole person. Other contemporay artists and bands which seem to fit into the movement include Amanda Palmer, PJ Harvey, Regina Spektor and the Yeah Yeah Yeahs. Not many people would come out as saying they’re Riot Grrrl – any more than people tend to announce that they’re feminist. It’s not about declaring it as a publicity stunt, it’s about being it and getting across the ideas in your music.

Seeing girls in the rock business doesn’t happen all that often, even now – of course they exist, but usually as lead singers or bassists. These are seen as the “acceptable” places for women to have power, but the drums and electric guitars – the instruments that are seen to be gritty and difficult – are reserved for the men. The movement also revolutionised the idea of a female musician who didn’t have to be beautiful or thin, just talented. Even now in the rock industry there are so few female musicians who are not conventionally attractive, when in history male singers such as Steve Tyler, Axl Rose and Sting were seen as sex icons despite not being commonly accepted as attractive. In many metal bands, the attractiveness of a male lead singer means nothing, but Christina Scabbia of Lacuna Coil will be criticised if she puts on a little weight or takes an unflattering photo.

“You learn that the only way to get rock-star power as a girl is to be a groupie and bare your breasts and get chosen for the night. We learn that the only way to get anywhere is through men. And it’s a lie.” Kathleen Hanna, Bikini Kill

I think one of the greatest parts of the movement was the girls’ acceptance of what people thought of them – they said “I know you think I’m a bitch, so I’m going to write it on my arm,” and often wrote conflicting messages on their arms, such as the famous picture of the band Huggy Bear in which lead singer Niki Elliot has written “Slut” on one arm, and “Prophet” on the other. Other than that, there was no distinctive style for Riot Grrrl – no way to dress like one – which meant it couldn’t be corrupted by capitalism as easily as, say, Punk culture.

Riot Grrrl brought feminism into the public eye in a way that was less academic and less structured – instead of only finding a voice in studying feminism as a subject, or by participating in marches, girls were able to kick and scream about what really mattered to them. It gave girls – normal girls – a voice, and that voice wasn’t what a lot of people wanted to hear.

A re-emergence seems to be happening now – the DIY ethic that Riot Grrrl helped bring back with third-wave feminism has stuck longer than anyone had predicted, and with films like Whip It!, we get to see natural women a little easier than before. So for all of those who thought that Riot Grrrl was just a phase, just some angry girls kicking off – you were very much mistaken.

Posted both in Snippets #19 and on Neutral 2013

Posted by jenny in Crafting, Miscellaneous, Music, 0 comments
Fight Club and Masculinity

Fight Club and Masculinity

“Masculinity is in rapid transition, and for many, change is painful…the unquestioned authority of men (along with other former ‘male certainties’) have evaporated, leaving a deep sense of being lost.” – John Benyon

Fight Club (Palahniuk, 1996), among other masculinist texts of the 1990s such as American Psycho (Ellis 1991), expresses the discomfort of white, heterosexual men in today’s society which values material possession over spiritual wealth and brand names over individual identity. The castration of consumer culture has deprived the Narrator of the text of all personality, especially masculinity, and in seeking an escape he creates Tyler Durden; an anarcho-primitivist and alpha-male who takes on the role of father to the feminised men of consumerism, the middle-men of history who have no great war or depression to fight against (Palahniuk, 1996), only an internal struggle for meaning.

Lack of identity is one of the common themes that run through Fight Club; it tells the story of a white, middle-class man in America, a man with such a crisis of identity that he has no name. The Narrator refers to himself only in third person, and in reference to his internal organs, often as “Jack’s raging bile duct” in the film or “Joe’s Broken Heart” in the original book. The two names represent the Narrator’s crisis of identity; he is the displaced male of the late 20th and early 21st century, finding himself lacking definition in a world where we are so commonly defined by what makes us different. With the persistence of feminism, with race equality and gay pride, white heterosexual men are finding themselves held accountable for the sins of their predecessors but denied access to the rights they had. When Benyon suggests that “The unquestioned authority of men…[has] evaporated, leaving a deep sense of being lost” (Benyon, 2002) he evokes the idea that Tyler Durden vocalises when he discusses the internal spiritual war of men. For Amy Taubin, a film critic, this loss has been transformed into masochism; Fight Club is not about inflicting pain, but about enduring as much of it as possible. The extensive self-harming suggests that, unlike other oppressed groups, white men have no particular enemy to fight against – so they fight themselves and each other, and eventually together against the men in power who have placed them in powerless positions.

“Although these men are everywhere in power, that aggregate power of the group does not translate into an individual sense of feeling empowered. In fact, this group feels quite powerless.” Kimmel and Kauffman, Cultures of Masculinity

When Palahniuk was writing the novel, he interviewed many young men about their family lives. One thing that occurred to him was that for the white, Christian male in America, there is no rite of passage, except through the commodities acquired over years such as cars and houses (Palahniuk, 2001). Traditionally the father would have led his son into manhood, but as Bly (1997) notes, boys without fathers become “perpetual adolescents”. They have no idea how to be men in a traditional sense; as the Narrator says, “I can’t get married. I’m a thirty year old boy” (Fincher, 1999). He has filled his home with objects of consumerism, hoping that he can express his individuality through clever furniture and different varieties of mustard, but finds himself trapped in his “lovely nest” (Palahniuk, 1996, pp 44), uncomforted by material success. The Narrator is a feminised man, rendered impotent by consumerism, no longer masturbating to pornography but trying to find an identity through physical objects, specifically furnishings; “What kind of dining set defines me as a person?” (Fincher, 1999) he asks himself, and tries not to think about who he really is, or what he really wants from life.

Kimmel and Kauffman, authors of Cultures of Masculinity, discuss the recent crisis of white masculinity, pointing out that “although these men are everywhere in power, that aggregate power of the group does not translate into an individual sense of feeling empowered. In fact, this group feels quite powerless.” The Narrator feels helpless in his work, his home and his emotional life. He has become passive and feminised, which leads to his creation of Tyler Durden – an active male, who is strong-willed, capable and beautiful. He is also a construct of hyper-masculinity, and the perfect antithesis to Marla, who defies gender by attending Remaining Men Together, a testicular cancer support group. Tyler’s response to this is founding Fight Club – the one group Marla cannot infect with her femininity.

The creation of Fight Club works as a device to encourage young men to reclaim their masculine birth-right. This group of men “have tried to conquer a world without frontiers and remain physically powerful while eschewing all violent behaviour” (Boon, 2003). Fight Club allows them an outlet for their aggression and a chance for masculine male bonding – as opposed to the femininised male bonding of Remaining Men Together. Fight Club, and later Project Mayhem, give the men of the story an opportunity to prove their worth by traditional means.

“The point was to take the hit…it was more about the receiving.” Edward Norton

The lack of fathers in the lives of their sons is an important element in Fight Club as it draws comparisons between fathers, Gods and heroes. If fathers transmit “culturally approved forms of masculinity to their sons” (Pease, 2000), then what happens to the boys who are deprived of this education? Over time the responsibilities of the father have changed drastically, and he is quite often distant, perhaps literally; “The post-war father was seen as a towering figure in the life of his child not so much by his presence as by his absence” (Pleck, 1987), and gaining his approval became important. Tyler becomes a Hero or legend, and thereby becomes a father to the groups, providing them with an acceptable means of expressing masculinity and fighting the “spiritual war” that is the only way to define themselves.

The downside of this, however, is that Tyler disappoints the Narrator in the same ways his father did – by running away to different countries, setting up franchises of Fight Club in the same way his father set up other families, and the Narrator once again feels abandoned. “I am Joe’s Broken Heart because Tyler’s dumped me. Because my father dumped me” (Palahniuk, pp 134). Although Tyler is the epitome of the hero, the God-like figure of knowledge and strength, he ends up reinforcing the same institutions he seeks to destroy. In the creation of Project Mayhem he simply invents a new bureaucracy, where names and individual identity mean nothing. The members seem to find some nihilistic comfort in the fact that they are not “beautiful and unique snowflakes” (Palahniuk, pp 134), but they are essentially still trapped in an institution where they are just one of many cogs. Only through death do the members of Project Mayhem reclaim their identity, most importantly their masculine identity through the paternal surname, as with Bob becoming Robert Paulson. The Narrator says that “In death, we become heroes” (Palahniuk, 1996, pp 178), but Bob’s death becomes a turning point for the protagonist, who sees that nihilistic masochism hasn’t saved his feminised friend Bob, but turned him into an object and a martyr for the cause.

One of Tyler’s largest grievances is the way that many have felt abandoned by God, the father. He argues that they can now only get attention from God from being bad – “Unless we get God’s attention, we have no hope of damnation of redemption” (Palahniuk, 1996, pp 141) This is tied into ideas of masculine glory in myths and Tyler feels it is the only way to truly beat death – “We’ll be legend. We won’t grow old” (Palahniuk, 1996, pp 11). Tyler says these things because the Narrator is too afraid to – he would rather be an apostle of Tyler’s than a martyr himself. In the book, he (most likely deliberately, on a subconscious level) fails to explode the building he is in because he uses a method of explosive which has never worked for him before. He succeeds in destroying other buildings but cannot bring himself to die. At the end of the book, the Narrator finds himself in an insane asylum, still surrounded by men who have worshipped him as Tyler Durden – the film alters the ending so that he purges himself of Tyler, symbolically killing his father/God and his concept of masculinity by shooting himself, and taking Marla’s hand in an image that evokes Adam and Eve, on the precipice of the new world they want to build.

“The longing for fathers was a theme I heard a lot about. The resentment of lifestyle standards imposed by advertising was another.” Chuck Palahniuk 

As is fitting for a man who has been denied his masculinity, the Narrator finds comfort in the support group, Remaining Men Together. The book explains that this is the only support group at which he can cry – he experiences years of watching others bare their souls but is only granted his own release in a room surrounded by men who are also seeking to reclaim their masculinity. The Narrator takes comfort in the chant, “We are men. Men is what we are” (Fincher, 1999), but can only express his anxiety against the large breasts of a castrated male. Bob becomes for the Narrator a symbol of his own predicament – in trying to prove himself a man by today’s standards (by body-building and creating a commodity of his own body) Bob ultimately had his manhood taken away from him. Worse than that, when he was treated with testosterone his body responded by increasing his estrogen to the point where he developed “bitch tits” (Palahniuk, 1996, pp 17) – his own body betrayed him and feminised him. Bob is a perfect symbol of the feminised man, whose “self-image has been so battered that they inject themselves with synthetic testosterone” (Benyon, 2002).

Neither the book or the film Fight Club were guaranteed to sell well. They spoke to a specific group of people, for whom there was not much else, and highlighted issues such as castration anxiety, a lack of solid identity and traditional concepts of the Father, God and Hero, among others. After the publication of Fight Club, young men began to approach Chuck Palahniuk asking where they could find a Fight Club near them – it is clear that a masculine identity was something that many men felt they were lacking. The struggle to reclaim male heritage in a world where gender identities are being broken down is a theme that persists today, maintaining Fight Club’s status as a vital text, in either form, for this generation of young men.

 

Originally posted on the Neutral Magazine website for Neutral 2013

Posted by jenny in Film & TV, 0 comments
Mrs Samsa

Mrs Samsa

I wrote this piece in my first year of university for a Creative Writing module. I’ve long loved Franz Kafka’s Metamorphosis and through a curiosity to hear the untold stories, I focussed on Gregor Samsa’s mother who has a handful of lines but is full of the conflict of maternal love versus the human revulsion to insects.

I chose the medium of a diary entry with haikus for each appearance Mrs Samsa makes in the book. As she has to turn to needlework to support the home, she would have increasingly little time to write a diary and would have had to hide it from her family. I liked to think of Mrs Samsa catching five minutes now and then to collect her thoughts in the rigid but simplistic form of haiku.

“When Gregor Samsa woke up one morning from unsettling dreams, he found himself changed in his bed into a monstrous vermin, a giant beetle-like insect, thus becoming an object of disgrace to his family, an outsider in his own home, and a quintessentially alienated man.” – Franz Kafka, Metamorphosis (1915)

1.

Sticky brown liquid
Little legs fly everywhere –
This is not my son.

One-part white vinegar, two-parts warm water. Blot the stain with a dampened clean towel. Remember, never rub, only blot. To remove a coffee stain from a carpet, you use hydrogen peroxide. Egg-yolk and rubbing alcohol works too, if you have nothing else. But the key is to catch it fast.

That stain distracts me, now. I feel that I could stare at it all day long.

It tortures me even now that such a disgrace of this family was made of the chief clerk. I hadn’t even had time to put my hair up, as I’ve grown used to doing. The floor a mess, just an old, effete couple.

I was going to put the washing out to dry this morning, but it was raining. It just wouldn’t stop raining. Even now, I can hear it shuffling on the windows.

2.

We sit in silence
The weight of this change, hanging
over helpless minds

Little bits of news are all we get from Grete. She tells us that he hides from her, that he eats only the rotten food. I suppose that means one less mouth needing fresh food – but where will we find the money to feed the other three?

It was announced today that we have some savings. I was surprised this had been kept from me; I understand not telling Gregor, but I had believed a marriage to be an equal partnership. At least in some ways.

It’s been decided that we will all need jobs. A year ago I would have been wild for the chance to work again; to fill my days with meaningful tasks instead of hovering about the house. But after this length of domestication, I dread the very idea of labour. I know that years of little exercise – especially since Grete became too old and independent to look after – have weakened me, left me a struggling old woman, long before my time.

3.

The tragedy is –
I can’t remember his voice.
He seems long gone now

I ask my husband if he remembers how Gregor smiled. We never thought to take pictures of him. He reminds me that Gregor wasn’t much of one to smile, anyway. I’m not sure what that means.

Only through a panicked haze did I see him after his transformation, I can barely remember. It seemed a blur of legs, a brown mess on the floor. That floor that I’d scrubbed only days before, eagerly awaiting the return of my son.

Now I have to plead to see him, like a child desperate to visit the zoo. I don’t know when I lost control, when I became so helpless. I think I know how he feels, locked in that room.

4.

Shiny red bullets.
Barely clothed, I cry and beg;
“Not my only son”

It was horrible. I don’t know whether it was trying to scare me, or trying to reach out to me. It was far worse than I’d remembered from my fleeting glance before; even so, I shouldn’t have reacted like that. It only served to make my husband more angry when he returned home; angry at Grete for giving into my whims, angry at me for not obeying his every command.

How can I tell what I’m doing, and what Grete’s doing is right, if it can’t talk to us? We are still unsure of whether it can even understand us – admittedly, no one has been tempted to spend enough time with it to work on some kind of code. Wiggle your right legs for yes, your left legs for no. I don’t think so.

5.

Just a small mercy
But his watching sickens me,
Eyes glint in the dark

We try to carry on like we can’t see it, but we know it’s there. I’m not sure which is worse – feeling it watch us, observing our every move through the door, or just knowing that it’s trapped in the next room. Its good behaviour is encouraging, we keep reminding ourselves. Maybe we finally taught it a lesson.

I don’t know whether I’d rather it understood or not. If it was just an animal, if we could say once and for all, “Gregor’s dead,” we could grieve and carry on. I had hoped it was some kind of mistake, some nightmare, maybe a punishment, but that time has passed. We all thought that perhaps we might get used to it in time; but despite the rational part of my mind telling me not to be afraid, I suffer terribly when I see it. Even Grete, who experiences it on a daily basis, is still unused to it, no matter how she pretends in front of me and her father.

6.

Who knew that kindness
Could cause my little girl such harm,
My man such anger?

I am his mother after all; shouldn’t I be looking after him? I suppose I’m out of practise. He grew up so fast. And when did Grete become a young woman? It surprises me still how the passion of a young girl can completely sway opinions; before I had been chided for not looking after him, but now he won’t let it go, how foolish I was to risk myself. All I did was clean the room; it’s still my house after all, and the dust and filth does spread.

I wonder whether I’m more at fault for trying to look after my son, or for not sticking to my needlework. After all, as was kindly pointed out, the Charwoman is here to help so that I don’t have to concern myself with such things; I can work work work all day. But, being confined to this house as I am, I need to find myself distractions; my mind was never very good at staying still for too long, and although I have always enjoyed needlework, it has become such a chore lately.

7.

They said he must go.
If only I’d stayed stronger,
Protected my child.

When I have the time to glance back over what I’ve said, I notice that I changed from saying “him” to “it.” Is that awful? Only a few months and I’ve already begun to describe my son as a monster. Tonight – for me – marked the human still inside. For the others, it only established him more firmly as a creature. I thought for a moment I could see passion and feeling in his eyes again; he’d always been fond of Grete’s playing, even if he couldn’t understand the mechanism.

The others took Gregor’s uncharacteristic boldness as a sure sign we are dealing with something that is not our son. I for one assume he’s finally taking after his mother. Grete often reminds me of when I was young – passionate, believing I was the only person in the world who was right. I’m sure she’d be terrified if I told her that, and immediately place herself in a convent to avoid becoming like me. I wouldn’t blame her.

8.

We give thanks to God,
For the death of the monster
And forget the man.

It saddens me that there won’t be a funeral for him. What we’ll tell people still has to be discussed – perhaps we say he left on business and we never heard back, now missing presumed dead. Maybe that he was struck down with a mysterious illness which left him incapacitated for several months before he finally passed away. But then, would we have to hold a sham funeral? Pretend to cry, when really we mourned for Gregor a long time ago? Even before Grete condemned him, even before my husband beat him, I distanced myself; knowing that, should Gregor come back, he would understand.

We took the day off work, and went into town for some air; all of us stretching the bodies which lay dormant for so long, and now are being used purely for work. It was enjoyable; we walked along almost in silence, but a comfortable one. For the first time since I can remember, I felt part of a family. And not just that; a family with prospects, with an old man and woman who’ve found that they’re not past it yet, and a daughter just turning into a woman. For a long time we’d depended on Gregor, allowing ourselves to stagnate rather than keep this family afloat when he would do it for us. And for that, son, I’m sorry. When he was home I’d hear him talking in his sleep; a sure sign of an unsettling dream. Perhaps no one wakes up from these dreams without changing.

metamorphosis2

Originally posted on the Neutral Magazine website

Posted by jenny in Miscellaneous, 0 comments